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CFLAGS=-std=gnu11 -Wall -g -O3
CPPFLAGS=-std=c++11 -Wall -g -O2
SOURCES_CPP=$(wildcard src/*.cpp)
SOURCES_C=$(wildcard src/*.c)
OBJDIR=obj
OBJECTS=$(addprefix $(OBJDIR)/,$(notdir $(SOURCES_CPP:.cpp=.o))) $(addprefix $(OBJDIR)/,$(notdir $(SOURCES_C:.c=.o)))
EXECUTABLE=comp
all: $(OBJDIR) $(SOURCES_CPP) $(SOURCES_C) $(EXECUTABLE)
$(EXECUTABLE): $(OBJECTS)
g++ -o $@ $^
# Including all .d files, that contain the make statements
# describing depencencies of a files based on #include
# statements. This is needed, so that changes to header files
# get noticed, and apropriate files that depend on them get
# recompiled. The dependencies get generated with compilers -MM
# option. Is it just me or is this way too complicated. I just
# want to compile a simple project for god sake, been
# copypasting bits and pieces for whole day now. Don't you event
# think about RTFMing me, I'll find where you live and burn your
# house down :)
-include $(OBJDIR)/*.d
$(OBJDIR)/%.o: src/%.cpp
g++ -c $(CPPFLAGS) -o $@ $<
g++ -MM $(CPPFLAGS) -MT '$@' src/$*.cpp > $(OBJDIR)/$*.d
$(OBJDIR)/%.o: src/%.c
gcc -c $(CFLAGS) -o $@ $<
gcc -MM $(CFLAGS) -MT '$@' src/$*.c > $(OBJDIR)/$*.d
# Creates 'obj' directory if it doesent exist
$(OBJDIR):
mkdir -p $(OBJDIR)
clean:
rm -f $(OBJDIR)/* $(EXECUTABLE)
# Convert a drawing textfile to a drawing.hpp, containing
# that textfile in a string constant.
src/drawing.hpp: src/resources/drawing
sed '/Do not edit/q' src/drawing.hpp > /tmp/drawing.hpp
printf "\nconst string drawing = {" >> /tmp/drawing.hpp
xxd -i src/resources/drawing | tail -n+2 | head -n-1 >> /tmp/drawing.hpp
printf "\n#endif" >> /tmp/drawing.hpp
mv -f /tmp/drawing.hpp src/drawing.hpp
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