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发行版
最新版
v0.1.72
4fca9b0
2026-05-13 18:52
对比
League Jax v0.1.72
tarnishablec
## 0.1.72 - 2026-05-13 ### Features - Add GitHub Pages deployment and initial website setup - Redesign app icons and improve updater proxy configuration ## 0.1.71 - 2026-05-13 - No public changes.
最后提交信息为:
删除文件 README.en.md
v0.1.71
4fca9b0
2026-05-13 15:19
对比
League Jax v0.1.71
tarnishablec
## 0.1.70 - 2026-05-13 ### Features - Add summoner level badge to SummaryBar
最后提交信息为:
删除文件 README.en.md
v0.1.70
4fca9b0
2026-05-13 14:41
对比
League Jax v0.1.70
tarnishablec
## 0.1.70 - 2026-05-13 ### Breaking Changes - **Breaking:** Align shard runtime with Rust-style instance registration ### Security - Rewrite ARCHITECTURE.md to focus on foundation architecture - Implement release WebView hardening and improve logging consistency ### Features - Add unified AppError type - Add LcuConnector trait and Windows implementation - Add LcuWatcher WebSocket subscriber - Add SqliteDb with migration and StoreManager stub - Add AppState with LCU connection management - Add Shard trait definition - Add all Shard stubs - Wire all shards into Tauri builder with LCU watcher loop - Add i18n, Zustand stores, and LCU event hooks - Add TanStack Router file routes with sidebar layout - Wire TanStack Router and Query into app entry - Implement modular shards, theme toggle, and redesigned sidebar layout - Replace Tailwind with Vanilla Extract for theming and layout - Refine sidebar layout and add drag prevention for nav items - Implement match history UI and backend integration - Add ClientStatus tooltip component with multi-instance support - Integrate `ClientStatus` tooltip and profile icon support - Integrate summoner info caching and UI updates for multi-instance support - Add multi-instance focus picker and - Refactor history view with instance-aware summoner and match handling - Implement tab-based match history and improved UI components - Unify into system namespace and add shared log-level registry UI - Add toolbar language switcher and wire into settings shard - Add Japanese locale and self-labeled language options - Localize language column and hide it in English UI - Refactor match history toolbar and SGP filtering flow - Migrate tab context menu to Ark UI and enrich match outcome/mode display - Rework history raw summaries pipeline and centralize backend error logging - Type SGP match responses, add LCU queues API, and cache static data - Add lazy loading with fade-in for all match history images - Enable cross-region search for international servers and add graceful shutdown - Add label() to Shard interface for minification-safe display names - Add types, LcuApi methods, and state machine driver - Add `FileLogger` shard for structured JSON logging and event recording - Implement reactive store, UI panels, and event handling for ongoing game state - Add titlebar component with match history filter and refresh button - Add match history integration and champion avatar support - Add match history count setting and auto-switch feature - Add bot player support and enhance match history visualization - Add position icons for player slots and snapshots - Add components for match card UI and WIP placeholder integration - Add `events` module and restructure event types for better LCU integration - Add LCU asset proxy support and enhance ongoing game integration - Introduce request timeout configuration and enhance localization - Add layout-based route handling with support for "mini" layout - Replace AutoAcceptShard with `useMiniWindowModel` integration - Add context menu for resetting settings and sections - Add auto-accept settings integration and UI updates - Update auto-accept logic and UI enhancements - Implement configurable page order and enhanced accessibility - Implement backend shard synchronization and definitions subscription - Migrate tabs to Ark UI and improve tab styling - Enhance HTTP logging and redact sensitive data - Replace `exit` with `invoke("quit_app")` and bump version to 0.1.15 - Integrate automated changelog generation and release note management - Add player card tags configuration for ongoing game UI - Add matchmaking settings and player card improvements - Add squad detection and enhance settings structure - Add configurable squad detection game threshold - Enhance tooltips and navigation responsiveness - Improve button, tooltip, and icon scaling for consistency - Add deferred list rendering and improve placeholder styling - Enhance LazyImage and MatchCard styling with improved placeholders - Add `useMatchListViewState` for improved state management in MatchList - Add color picker for window effect base color with presets - Enhance `SettingsColorPicker` with new props and `compact` variant - Add Rust ecosystem dependencies and improve height styles - Refactor `SettingsControl` and integrate dynamic layout props - Remove sensitive JSON redaction and add log level control - Add match details support with jungle role enhancements - Refactor match mode handling with shared Zustand store - Add queued match details fetch with request deduplication - Add logic to unminimize, show, and focus main window on single-instance activation - Adjust log level options and update hints for clarity - Integrate friends list with match history search - Integrate friends list with match history search - Enhance rank display with multi-queue support and refined metrics - Add system language detection and support for `tauri-plugin-os` - Add tooltip for hidden match history badge - Add highest rank display and improve rank formatting - Add detailed failure handling and ensure successful responses - Implement champion selection dodge and swap functionality - Support filtering pickable champions and improve selection UI - Add new endpoints and improve logging for champ-select actions - Add `lcu_kill_and_restart_ux` and improve champ-select dodge - Add `MiniRankDisplay` component and enhance rank display functionality - Add subset pick stage completion logic and enhance champion selection flow - Add detected badge for active clients and improve UI responsiveness - Add collapsed detected badge for inactive clients - Add server badge support and improve UI for history components - Add ranked tier summary support and integrate with debug commands - Refactor gameflow session handling and simplify rank meta display - Implement Riot Client integration and enhance search UX - Add "excellent KDA threshold" setting for enhanced player card customization - Add "excellent KDA threshold" setting for enhanced player card customization - Add identity support for summoner tabs and improve cross-region handling - Enhance server context handling and localization - Optimize tab state and improve deferred list handling - Improve concurrency handling and enhance error logging - Introduce HTTP logging utilities and integrate with LCU and SGP modules - Add spectating support to mini-window model - Add expanded match card content with tabs and detailed team stats - Add tooltip components and improve match card layout - Introduce `ScrollArea` component and refactor layouts for scrollable sections - Enhance window control behavior and icons for improved UX - Enhance hover effects and transitions for light and dark themes - Add `useOpenHistoryTab` hook and refactor z-index management - Add `preferredLcuMapAsset` utility and cleanup asset handling - Introduce namespace-based static data caching for LCU - Refactor static data caching logic to use deserialized JSON objects - Add MatchRunesTab component and styles for rune display - Integrate enhanced augment data handling and dynamic tooltip display - Implement flexible team grouping and tone system for match details - Refactor team grouping logic and enhance match card layout - Add support for Arena augment data and dynamic game mode handling - Add support for augment details toggle in settings - Migrate cherry augment handling to CDragon data - Integrate StaticCacheShard and improve augment handling - Add sticky header support and refactor scroll handling - Add new stat tags and improved match details display - Add match performance badges (MVP, ACE) and enhance UI integration - Introduce replay management system with UI and backend integration - Add autogenerated TypeScript bindings for various modules - Enhance play tooltip with detailed unavailability reasons and localization - Add folder source and management enhancements with i18n support - Integrate champion assets and enhance replay filtering and tooltips - Add toolbar slot styles and enhance registry layout - Improve loading states, animations, and color handling - Add local executable fallback for Tencent replays and enhance unavailability reasons - Add local install detection and enhance executable management - Update grid layout and hide scrollbars for better UI alignment - Refactor layouts and update CSS for better flexibility and reusability - Add tests for team grouping, slot rendering, and team side resolution - Ensure responsive layouts with min-width, overflow handling, and updated grid styles - Align titlebar content with `justifySelf: start` for improved UI consistency - Add tests and refactor queue icon resolution - Update shard and replay styles for improved visuals and stability - Update styles with new tint colors and surface background - Improve lifecycle ID resolution and roster building - Fix champ-select session parsing and add test coverage - Add team bans display and logic in MatchDetailsTab - Add `no_proxy` option to updater and client builder for improved network configuration handling - Extract MatchCardKdaRecord component and refactor KDA rendering logic - Implement ScrollArea component and integrate into history and replay - Integrate ScrollArea into ShardsPage and SettingsHub - Implement `reveal_path` utility and add type bindings - Introduce customizable MVP/ACE badge strategy with "balanced" and "kda" options - Enhance focus sync and improve replay tooltips/UI - Replace `LazyImage` with `ProfileIcon` component across the app - Modularize open source software listing and add tests - Add champion-based avatar resolution with fallback to profile icons - Introduce reusable `SettingsHint` component for tooltips and refactor settings UI - Add route transition animations and improve page resolution logic - Add animations and refactor UI logic - Add loading spinner animation to `MatchList` - Add match participant build timeline and selection components - Adjust mini-window dimensions and enhance roster completeness - Introduce status dot for ongoing game phase in navigation - Add new TypeScript types for Summoner, LCU Maps, Events, and Matches - Separate topmost and docked window behavior - Implement ClaimTool feature with bindings, UI, and backend commands - Add event-based updates, focus client status, and error handling improvements in UI and backend - Skip rendering invisible settings and add tests for page/section generation logic - Add NotificationsShard with system notification support and claim-tool integration - Add NotificationCenter component with i18n, styles, and toolbar integration - Add bucket selection logic with i18n, tests, and UI updates - Add notification stabilization logic, periodic updates, and improved UI integration - Enhance client handling, style consistency, and state management ### Bug Fixes - Resolve history/settings UI regressions and add client args i18n - Remove aws-lc-rs from TLS stack and standardize on ring - Resolve Riot server SGP ID mismatch and improve caching ergonomics - Auto-refresh SGP tokens on 401 Unauthorized - Auto-refresh SGP tokens on 401 Unauthorized - Fix white screen in bundled exe by replacing size-based code splitting with package-name groups - Update background to `blurry` and add `textBoxTrim` for improved text rendering - Refine tooltip positioning and hint styles for improved UX - Adjust active state styles and remove redundant `borderLeft` property - Enhance layout consistency with height adjustments and hover state updates - Improve overflow state logic and enhance copy cell UI - Adjust tooltip placement in `SettingsFieldRow` for improved UX - Normalize spacing and add missing styles to improve layout consistency - Optimize `SettingsColorPicker` state update to prevent redundant renders - Adjust padding in MatchDetailsTab for improved spacing consistency - Change `overflowX` to `hidden` in `MatchDetailsTab` to prevent horizontal scrolling - Constrain summoner column width in MatchDetailsTab to prevent overflow - Adjust grid column width in `SettingsFieldRow` to align with updated design specifications - Dispatch bottom panel by game phase - Dispatch bottom panel by game phase - Polish ongoing game nav status badge - Tighten excellent player tag criteria - Assign extra 5v5 selections to enemy roster - Cap 5v5 champion selection backfills - Enhance ally/enemy side resolution and preserve consistency in 5v5 rosters - Adjust dialog width for better responsiveness
最后提交信息为:
删除文件 README.en.md
v0.1.69
4fca9b0
2026-05-11 16:07
对比
League Jax v0.1.69
tarnishablec
## 0.1.69 - 2026-05-11 ### Features - Enhance client handling, style consistency, and state management
最后提交信息为:
删除文件 README.en.md
v0.1.68
4fca9b0
2026-05-11 14:47
对比
League Jax v0.1.68
tarnishablec
## 0.1.68 - 2026-05-11 ### Features - Implement ClaimTool feature with bindings, UI, and backend commands - Add event-based updates, focus client status, and error handling improvements in UI and backend - Skip rendering invisible settings and add tests for page/section generation logic - Add NotificationsShard with system notification support and claim-tool integration - Add NotificationCenter component with i18n, styles, and toolbar integration - Add bucket selection logic with i18n, tests, and UI updates - Add notification stabilization logic, periodic updates, and improved UI integration
最后提交信息为:
删除文件 README.en.md
v0.1.67
4fca9b0
2026-05-11 10:56
对比
League Jax v0.1.67
tarnishablec
## 0.1.67 - 2026-05-11 ### Bug Fixes - Enhance ally/enemy side resolution and preserve consistency in 5v5 rosters
最后提交信息为:
删除文件 README.en.md
v0.1.66
4fca9b0
2026-05-10 13:03
对比
League Jax v0.1.66
tarnishablec
## 0.1.66 - 2026-05-10 ### Bug Fixes - Cap 5v5 champion selection backfills
最后提交信息为:
删除文件 README.en.md
v0.1.65
4fca9b0
2026-05-10 01:03
对比
League Jax v0.1.65
tarnishablec
## 0.1.65 - 2026-05-09 ### Bug Fixes - Assign extra 5v5 selections to enemy roster
最后提交信息为:
删除文件 README.en.md
v0.1.64
4fca9b0
2026-05-09 19:55
对比
League Jax v0.1.64
tarnishablec
## 0.1.64 - 2026-05-09 ### Bug Fixes - Tighten excellent player tag criteria
最后提交信息为:
删除文件 README.en.md
v0.1.63
4fca9b0
2026-05-09 19:21
对比
League Jax v0.1.63
tarnishablec
## 0.1.63 - 2026-05-09 ### Bug Fixes - Polish ongoing game nav status badge
最后提交信息为:
删除文件 README.en.md
v0.1.62
4fca9b0
2026-05-09 17:14
对比
League Jax v0.1.62
tarnishablec
## 0.1.62 - 2026-05-09 ### Features - Separate topmost and docked window behavior ### Bug Fixes - Dispatch bottom panel by game phase - Dispatch bottom panel by game phase
最后提交信息为:
删除文件 README.en.md
v0.1.61
4fca9b0
2026-05-09 10:25
对比
League Jax v0.1.61
tarnishablec
## 0.1.61 - 2026-05-09 ### Features - Add new TypeScript types for Summoner, LCU Maps, Events, and Matches
最后提交信息为:
删除文件 README.en.md
v0.1.60
4fca9b0
2026-05-09 09:45
对比
League Jax v0.1.60
tarnishablec
## 0.1.60 - 2026-05-08 ### Features - Adjust mini-window dimensions and enhance roster completeness - Introduce status dot for ongoing game phase in navigation ### Bug Fixes - Adjust grid column width in `SettingsFieldRow` to align with updated design specifications
最后提交信息为:
删除文件 README.en.md
v0.1.59
4fca9b0
2026-05-08 15:39
对比
League Jax v0.1.59
tarnishablec
## 0.1.59 - 2026-05-08 - No public changes.
最后提交信息为:
删除文件 README.en.md
v0.1.58
4fca9b0
2026-05-08 12:18
对比
League Jax v0.1.58
tarnishablec
## 0.1.58 - 2026-05-08 ### Features - Add match participant build timeline and selection components
最后提交信息为:
删除文件 README.en.md
v0.1.57
4fca9b0
2026-05-08 11:13
对比
League Jax v0.1.57
tarnishablec
## 0.1.57 - 2026-05-08 ### Features - Introduce reusable `SettingsHint` component for tooltips and refactor settings UI - Add route transition animations and improve page resolution logic - Add animations and refactor UI logic - Add loading spinner animation to `MatchList`
最后提交信息为:
删除文件 README.en.md
v0.1.56
4fca9b0
2026-05-07 21:55
对比
League Jax v0.1.56
tarnishablec
## 0.1.56 - 2026-05-07 ### Features - Modularize open source software listing and add tests - Add champion-based avatar resolution with fallback to profile icons
最后提交信息为:
删除文件 README.en.md
v0.1.55
4fca9b0
2026-05-07 20:23
对比
League Jax v0.1.55
tarnishablec
## 0.1.55 - 2026-05-07 ### Features - Replace `LazyImage` with `ProfileIcon` component across the app
最后提交信息为:
删除文件 README.en.md
v0.1.54
4fca9b0
2026-05-07 19:01
对比
League Jax v0.1.54
tarnishablec
## 0.1.54 - 2026-05-07 ### Features - Enhance focus sync and improve replay tooltips/UI
最后提交信息为:
删除文件 README.en.md
v0.1.53
4fca9b0
2026-05-07 15:41
对比
League Jax v0.1.53
tarnishablec
## 0.1.53 - 2026-05-07 ### Features - Introduce customizable MVP/ACE badge strategy with "balanced" and "kda" options
最后提交信息为:
删除文件 README.en.md
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