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CanvasItem

Inherits: :ref:`Node<class_Node>` < :ref:`Object<class_Object>`

Inherited By: :ref:`Control<class_Control>`, :ref:`Node2D<class_Node2D>`

Base class of anything 2D.

Description

Base class of anything 2D. Canvas items are laid out in a tree; children inherit and extend their parent's transform. CanvasItem is extended by :ref:`Control<class_Control>` for anything GUI-related, and by :ref:`Node2D<class_Node2D>` for anything related to the 2D engine.

Any CanvasItem can draw. For this, :ref:`update<class_CanvasItem_method_update>` must be called, then :ref:`NOTIFICATION_DRAW<class_CanvasItem_constant_NOTIFICATION_DRAW>` will be received on idle time to request redraw. Because of this, canvas items don't need to be redrawn on every frame, improving the performance significantly. Several functions for drawing on the CanvasItem are provided (see draw_* functions). However, they can only be used inside the :ref:`Object._notification<class_Object_method__notification>`, signal or :ref:`_draw<class_CanvasItem_method__draw>` virtual functions.

Canvas items are drawn in tree order. By default, children are on top of their parents so a root CanvasItem will be drawn behind everything. This behavior can be changed on a per-item basis.

A CanvasItem can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode.

Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.

Tutorials

Properties

:ref:`int<class_int>` :ref:`light_mask<class_CanvasItem_property_light_mask>` 1
:ref:`Material<class_Material>` :ref:`material<class_CanvasItem_property_material>`  
:ref:`Color<class_Color>` :ref:`modulate<class_CanvasItem_property_modulate>` Color( 1, 1, 1, 1 )
:ref:`Color<class_Color>` :ref:`self_modulate<class_CanvasItem_property_self_modulate>` Color( 1, 1, 1, 1 )
:ref:`bool<class_bool>` :ref:`show_behind_parent<class_CanvasItem_property_show_behind_parent>` false
:ref:`bool<class_bool>` :ref:`show_on_top<class_CanvasItem_property_show_on_top>`  
:ref:`TextureFilter<enum_CanvasItem_TextureFilter>` :ref:`texture_filter<class_CanvasItem_property_texture_filter>` 0
:ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` :ref:`texture_repeat<class_CanvasItem_property_texture_repeat>` 0
:ref:`bool<class_bool>` :ref:`use_parent_material<class_CanvasItem_property_use_parent_material>` false
:ref:`bool<class_bool>` :ref:`visible<class_CanvasItem_property_visible>` true

Methods

void :ref:`_draw<class_CanvasItem_method__draw>` ( ) virtual
void :ref:`draw_arc<class_CanvasItem_method_draw_arc>` ( :ref:`Vector2<class_Vector2>` center, :ref:`float<class_float>` radius, :ref:`float<class_float>` start_angle, :ref:`float<class_float>` end_angle, :ref:`int<class_int>` point_count, :ref:`Color<class_Color>` color, :ref:`float<class_float>` width=1.0 )
:ref:`float<class_float>` :ref:`draw_char<class_CanvasItem_method_draw_char>` ( :ref:`Font<class_Font>` font, :ref:`Vector2<class_Vector2>` position, :ref:`String<class_String>` char, :ref:`String<class_String>` next, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ) )
void :ref:`draw_circle<class_CanvasItem_method_draw_circle>` ( :ref:`Vector2<class_Vector2>` position, :ref:`float<class_float>` radius, :ref:`Color<class_Color>` color )
void :ref:`draw_colored_polygon<class_CanvasItem_method_draw_colored_polygon>` ( :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`Color<class_Color>` color, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs=PackedVector2Array( ), :ref:`Texture2D<class_Texture2D>` texture=null, :ref:`Texture2D<class_Texture2D>` normal_map=null, :ref:`Texture2D<class_Texture2D>` specular_map=null, :ref:`Color<class_Color>` specular_shininess=Color( 1, 1, 1, 1 ), :ref:`TextureFilter<enum_CanvasItem_TextureFilter>` texture_filter=0, :ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` texture_repeat=0 )
void :ref:`draw_line<class_CanvasItem_method_draw_line>` ( :ref:`Vector2<class_Vector2>` from, :ref:`Vector2<class_Vector2>` to, :ref:`Color<class_Color>` color, :ref:`float<class_float>` width=1.0 )
void :ref:`draw_mesh<class_CanvasItem_method_draw_mesh>` ( :ref:`Mesh<class_Mesh>` mesh, :ref:`Texture2D<class_Texture2D>` texture, :ref:`Texture2D<class_Texture2D>` normal_map=null, :ref:`Texture2D<class_Texture2D>` specular_map=null, :ref:`Color<class_Color>` specular_shininess=Color( 1, 1, 1, 1 ), :ref:`Transform2D<class_Transform2D>` transform=Transform2D( 1, 0, 0, 1, 0, 0 ), :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`TextureFilter<enum_CanvasItem_TextureFilter>` texture_filter=0, :ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` texture_repeat=0 )
void :ref:`draw_multiline<class_CanvasItem_method_draw_multiline>` ( :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`Color<class_Color>` color, :ref:`float<class_float>` width=1.0 )
void :ref:`draw_multiline_colors<class_CanvasItem_method_draw_multiline_colors>` ( :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`float<class_float>` width=1.0 )
void :ref:`draw_multimesh<class_CanvasItem_method_draw_multimesh>` ( :ref:`MultiMesh<class_MultiMesh>` multimesh, :ref:`Texture2D<class_Texture2D>` texture, :ref:`Texture2D<class_Texture2D>` normal_map=null, :ref:`Texture2D<class_Texture2D>` specular_map=null, :ref:`Color<class_Color>` specular_shininess=Color( 1, 1, 1, 1 ), :ref:`TextureFilter<enum_CanvasItem_TextureFilter>` texture_filter=0, :ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` texture_repeat=0 )
void :ref:`draw_polygon<class_CanvasItem_method_draw_polygon>` ( :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs=PackedVector2Array( ), :ref:`Texture2D<class_Texture2D>` texture=null, :ref:`Texture2D<class_Texture2D>` normal_map=null, :ref:`Texture2D<class_Texture2D>` specular_map=null, :ref:`Color<class_Color>` specular_shininess=Color( 1, 1, 1, 1 ), :ref:`TextureFilter<enum_CanvasItem_TextureFilter>` texture_filter=0, :ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` texture_repeat=0 )
void :ref:`draw_polyline<class_CanvasItem_method_draw_polyline>` ( :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`Color<class_Color>` color, :ref:`float<class_float>` width=1.0 )
void :ref:`draw_polyline_colors<class_CanvasItem_method_draw_polyline_colors>` ( :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`float<class_float>` width=1.0 )
void :ref:`draw_primitive<class_CanvasItem_method_draw_primitive>` ( :ref:`PackedVector2Array<class_PackedVector2Array>` points, :ref:`PackedColorArray<class_PackedColorArray>` colors, :ref:`PackedVector2Array<class_PackedVector2Array>` uvs, :ref:`Texture2D<class_Texture2D>` texture=null, :ref:`float<class_float>` width=1.0, :ref:`Texture2D<class_Texture2D>` normal_map=null, :ref:`Texture2D<class_Texture2D>` specular_map=null, :ref:`Color<class_Color>` specular_shininess=Color( 1, 1, 1, 1 ), :ref:`TextureFilter<enum_CanvasItem_TextureFilter>` texture_filter=0, :ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` texture_repeat=0 )
void :ref:`draw_rect<class_CanvasItem_method_draw_rect>` ( :ref:`Rect2<class_Rect2>` rect, :ref:`Color<class_Color>` color, :ref:`bool<class_bool>` filled=true, :ref:`float<class_float>` width=1.0 )
void :ref:`draw_set_transform<class_CanvasItem_method_draw_set_transform>` ( :ref:`Vector2<class_Vector2>` position, :ref:`float<class_float>` rotation, :ref:`Vector2<class_Vector2>` scale )
void :ref:`draw_set_transform_matrix<class_CanvasItem_method_draw_set_transform_matrix>` ( :ref:`Transform2D<class_Transform2D>` xform )
void :ref:`draw_string<class_CanvasItem_method_draw_string>` ( :ref:`Font<class_Font>` font, :ref:`Vector2<class_Vector2>` position, :ref:`String<class_String>` text, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`int<class_int>` clip_w=-1 )
void :ref:`draw_style_box<class_CanvasItem_method_draw_style_box>` ( :ref:`StyleBox<class_StyleBox>` style_box, :ref:`Rect2<class_Rect2>` rect )
void :ref:`draw_texture<class_CanvasItem_method_draw_texture>` ( :ref:`Texture2D<class_Texture2D>` texture, :ref:`Vector2<class_Vector2>` position, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`Texture2D<class_Texture2D>` normal_map=null, :ref:`Texture2D<class_Texture2D>` specular_map=null, :ref:`Color<class_Color>` specular_shininess=Color( 1, 1, 1, 1 ), :ref:`TextureFilter<enum_CanvasItem_TextureFilter>` texture_filter=0, :ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` texture_repeat=0 )
void :ref:`draw_texture_rect<class_CanvasItem_method_draw_texture_rect>` ( :ref:`Texture2D<class_Texture2D>` texture, :ref:`Rect2<class_Rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture2D<class_Texture2D>` normal_map=null, :ref:`Texture2D<class_Texture2D>` specular_map=null, :ref:`Color<class_Color>` specular_shininess=Color( 1, 1, 1, 1 ), :ref:`TextureFilter<enum_CanvasItem_TextureFilter>` texture_filter=0, :ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` texture_repeat=0 )
void :ref:`draw_texture_rect_region<class_CanvasItem_method_draw_texture_rect_region>` ( :ref:`Texture2D<class_Texture2D>` texture, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` transpose=false, :ref:`Texture2D<class_Texture2D>` normal_map=null, :ref:`Texture2D<class_Texture2D>` specular_map=null, :ref:`Color<class_Color>` specular_shininess=Color( 1, 1, 1, 1 ), :ref:`bool<class_bool>` clip_uv=true, :ref:`TextureFilter<enum_CanvasItem_TextureFilter>` texture_filter=0, :ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` texture_repeat=0 )
void :ref:`force_update_transform<class_CanvasItem_method_force_update_transform>` ( )
:ref:`RID<class_RID>` :ref:`get_canvas<class_CanvasItem_method_get_canvas>` ( ) const
:ref:`RID<class_RID>` :ref:`get_canvas_item<class_CanvasItem_method_get_canvas_item>` ( ) const
:ref:`Transform2D<class_Transform2D>` :ref:`get_canvas_transform<class_CanvasItem_method_get_canvas_transform>` ( ) const
:ref:`Vector2<class_Vector2>` :ref:`get_global_mouse_position<class_CanvasItem_method_get_global_mouse_position>` ( ) const
:ref:`Transform2D<class_Transform2D>` :ref:`get_global_transform<class_CanvasItem_method_get_global_transform>` ( ) const
:ref:`Transform2D<class_Transform2D>` :ref:`get_global_transform_with_canvas<class_CanvasItem_method_get_global_transform_with_canvas>` ( ) const
:ref:`Vector2<class_Vector2>` :ref:`get_local_mouse_position<class_CanvasItem_method_get_local_mouse_position>` ( ) const
:ref:`Transform2D<class_Transform2D>` :ref:`get_transform<class_CanvasItem_method_get_transform>` ( ) const
:ref:`Rect2<class_Rect2>` :ref:`get_viewport_rect<class_CanvasItem_method_get_viewport_rect>` ( ) const
:ref:`Transform2D<class_Transform2D>` :ref:`get_viewport_transform<class_CanvasItem_method_get_viewport_transform>` ( ) const
:ref:`World2D<class_World2D>` :ref:`get_world_2d<class_CanvasItem_method_get_world_2d>` ( ) const
void :ref:`hide<class_CanvasItem_method_hide>` ( )
:ref:`bool<class_bool>` :ref:`is_local_transform_notification_enabled<class_CanvasItem_method_is_local_transform_notification_enabled>` ( ) const
:ref:`bool<class_bool>` :ref:`is_set_as_toplevel<class_CanvasItem_method_is_set_as_toplevel>` ( ) const
:ref:`bool<class_bool>` :ref:`is_transform_notification_enabled<class_CanvasItem_method_is_transform_notification_enabled>` ( ) const
:ref:`bool<class_bool>` :ref:`is_visible_in_tree<class_CanvasItem_method_is_visible_in_tree>` ( ) const
:ref:`Vector2<class_Vector2>` :ref:`make_canvas_position_local<class_CanvasItem_method_make_canvas_position_local>` ( :ref:`Vector2<class_Vector2>` screen_point ) const
:ref:`InputEvent<class_InputEvent>` :ref:`make_input_local<class_CanvasItem_method_make_input_local>` ( :ref:`InputEvent<class_InputEvent>` event ) const
void :ref:`set_as_toplevel<class_CanvasItem_method_set_as_toplevel>` ( :ref:`bool<class_bool>` enable )
void :ref:`set_notify_local_transform<class_CanvasItem_method_set_notify_local_transform>` ( :ref:`bool<class_bool>` enable )
void :ref:`set_notify_transform<class_CanvasItem_method_set_notify_transform>` ( :ref:`bool<class_bool>` enable )
void :ref:`show<class_CanvasItem_method_show>` ( )
void :ref:`update<class_CanvasItem_method_update>` ( )

Signals

  • draw ( )

Emitted when the CanvasItem must redraw. This can only be connected realtime, as deferred will not allow drawing.


  • hide ( )

Emitted when becoming hidden.


  • item_rect_changed ( )

Emitted when the item rect has changed.


  • visibility_changed ( )

Emitted when the visibility (hidden/visible) changes.

Enumerations

enum TextureFilter:

  • TEXTURE_FILTER_PARENT_NODE = 0 --- The CanvasItem will inherit the filter from its parent.
  • TEXTURE_FILTER_NEAREST = 1 --- The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering. Useful for pixel art.
  • TEXTURE_FILTER_LINEAR = 2 --- The texture filter blends between the nearest four pixels. Use this for most cases where you want to avoid a pixelated style.
  • TEXTURE_FILTER_NEAREST_WITH_MIPMAPS = 3
  • TEXTURE_FILTER_LINEAR_WITH_MIPMAPS = 4
  • TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC = 5
  • TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC = 6
  • TEXTURE_FILTER_MAX = 7 --- Represents the size of the :ref:`TextureFilter<enum_CanvasItem_TextureFilter>` enum.

enum TextureRepeat:

  • TEXTURE_REPEAT_PARENT_NODE = 0 --- The CanvasItem will inherit the filter from its parent.
  • TEXTURE_REPEAT_DISABLED = 1 --- Texture will not repeat.
  • TEXTURE_REPEAT_ENABLED = 2 --- Texture will repeat normally.
  • TEXTURE_REPEAT_MIRROR = 3 --- Texture will repeat in a 2x2 tiled mode, where elements at even positions are mirrored.
  • TEXTURE_REPEAT_MAX = 4 --- Represents the size of the :ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` enum.

Constants

Property Descriptions

Default 1
Setter set_light_mask(value)
Getter get_light_mask()

The rendering layers in which this CanvasItem responds to :ref:`Light2D<class_Light2D>` nodes.


Setter set_material(value)
Getter get_material()

The material applied to textures on this CanvasItem.


Default Color( 1, 1, 1, 1 )
Setter set_modulate(value)
Getter get_modulate()

The color applied to textures on this CanvasItem.


Default Color( 1, 1, 1, 1 )
Setter set_self_modulate(value)
Getter get_self_modulate()

The color applied to textures on this CanvasItem. This is not inherited by children CanvasItems.


Default false
Setter set_draw_behind_parent(value)
Getter is_draw_behind_parent_enabled()

If true, the object draws behind its parent.


If true, the object draws on top of its parent.


Default 0
Setter set_texture_filter(value)
Getter get_texture_filter()

Default 0
Setter set_texture_repeat(value)
Getter get_texture_repeat()

Default false
Setter set_use_parent_material(value)
Getter get_use_parent_material()

If true, the parent CanvasItem's :ref:`material<class_CanvasItem_property_material>` property is used as this one's material.


Default true
Setter set_visible(value)
Getter is_visible()

If true, this CanvasItem is drawn. For controls that inherit :ref:`Popup<class_Popup>`, the correct way to make them visible is to call one of the multiple popup*() functions instead.

Method Descriptions

  • void _draw ( ) virtual

Overridable function called by the engine (if defined) to draw the canvas item.


Draws an arc between the given angles. The larger the value of point_count, the smoother the curve.


Draws a string character using a custom font. Returns the advance, depending on the character width and kerning with an optional next character.


Draws a colored circle.


Draws a colored polygon of any amount of points, convex or concave.


Draws a line from a 2D point to another, with a given color and width.


Draws a :ref:`Mesh<class_Mesh>` in 2D, using the provided texture. See :ref:`MeshInstance2D<class_MeshInstance2D>` for related documentation.


Draws multiple, parallel lines with a uniform color.


Draws multiple, parallel lines with a uniform width and segment-by-segment coloring. Colors assigned to line segments match by index between points and colors.


Draws a :ref:`MultiMesh<class_MultiMesh>` in 2D with the provided texture. See :ref:`MultiMeshInstance2D<class_MultiMeshInstance2D>` for related documentation.


Draws a polygon of any amount of points, convex or concave.


Draws interconnected line segments with a uniform color and width.


Draws interconnected line segments with a uniform width and segment-by-segment coloring. Colors assigned to line segments match by index between points and colors.


Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points for a triangle, and 4 points for a quad.


Draws a rectangle. If filled is true, the rectangle will be filled with the color specified. If filled is false, the rectangle will be drawn as a stroke with the color and width specified.

Note: width is only effective if filled is false.


Sets a custom transform for drawing via components. Anything drawn afterwards will be transformed by this.


Sets a custom transform for drawing via matrix. Anything drawn afterwards will be transformed by this.


Draws a string using a custom font.


Draws a styled rectangle.


Draws a texture at a given position.


Draws a textured rectangle at a given position, optionally modulated by a color. If transpose is true, the texture will have its X and Y coordinates swapped.


Draws a textured rectangle region at a given position, optionally modulated by a color. If transpose is true, the texture will have its X and Y coordinates swapped.


  • void force_update_transform ( )

Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations.


Returns the :ref:`RID<class_RID>` of the :ref:`World2D<class_World2D>` canvas where this item is in.


Returns the canvas item RID used by :ref:`VisualServer<class_VisualServer>` for this item.


Returns the transform matrix of this item's canvas.


Returns the global position of the mouse.


Returns the global transform matrix of this item.


Returns the global transform matrix of this item in relation to the canvas.


Returns the mouse position relative to this item's position.


Returns the transform matrix of this item.


Returns the viewport's boundaries as a :ref:`Rect2<class_Rect2>`.


Returns this item's transform in relation to the viewport.


Returns the :ref:`World2D<class_World2D>` where this item is in.


  • void hide ( )

Hide the CanvasItem if it's currently visible.


Returns true if local transform notifications are communicated to children.


Returns true if the node is set as top-level. See :ref:`set_as_toplevel<class_CanvasItem_method_set_as_toplevel>`.


Returns true if global transform notifications are communicated to children.


Returns true if the node is present in the :ref:`SceneTree<class_SceneTree>`, its :ref:`visible<class_CanvasItem_property_visible>` property is true and its inherited visibility is also true.


Assigns screen_point as this node's new local transform.


Transformations issued by event's inputs are applied in local space instead of global space.


If enable is true, the node won't inherit its transform from parent canvas items.


If enable is true, children will be updated with local transform data.


If enable is true, children will be updated with global transform data.


  • void show ( )

Show the CanvasItem if it's currently hidden. For controls that inherit :ref:`Popup<class_Popup>`, the correct way to make them visible is to call one of the multiple popup*() functions instead.


  • void update ( )

Queue the CanvasItem for update. :ref:`NOTIFICATION_DRAW<class_CanvasItem_constant_NOTIFICATION_DRAW>` will be called on idle time to request redraw.

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