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Inherits: :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` < :ref:`VisualShaderNode<class_VisualShaderNode>` < :ref:`Resource<class_Resource>` < :ref:`Reference<class_Reference>` < :ref:`Object<class_Object>`
A scalar float uniform to be used within the visual shader graph.
Translated to uniform float
in the shader language.
enum Hint:
hint_range(min, max)
in shader code.hint_range(min, max, step)
in shader code.Default | 0 |
Setter | set_hint(value) |
Getter | get_hint() |
A hint applied to the uniform, which controls the values it can take when set through the inspector.
Default | 1.0 |
Setter | set_max(value) |
Getter | get_max() |
Minimum value for range hints. Used if :ref:`hint<class_VisualShaderNodeFloatUniform_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeFloatUniform_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatUniform_constant_HINT_RANGE_STEP>`.
Default | 0.0 |
Setter | set_min(value) |
Getter | get_min() |
Maximum value for range hints. Used if :ref:`hint<class_VisualShaderNodeFloatUniform_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeFloatUniform_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatUniform_constant_HINT_RANGE_STEP>`.
Default | 0.1 |
Setter | set_step(value) |
Getter | get_step() |
Step (increment) value for the range hint with step. Used if :ref:`hint<class_VisualShaderNodeFloatUniform_property_hint>` is set to :ref:`HINT_RANGE_STEP<class_VisualShaderNodeFloatUniform_constant_HINT_RANGE_STEP>`.
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