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To play a file from a console application, we will use AudioFileReader
as a simple way of opening our audio file, and WaveOutEvent
as the output device.
We simply need to pass the audioFile
into the outputDevice
with the Init
method, and then call Play
.
Since Play
only means "start playing" and isn't blocking, we can wait in a loop until playback finishes.
Afterwards, we need to Dispose
our audioFile
and outputDevice
, which in this example we do by virtue of putting them inside using
blocks.
using(var audioFile = new AudioFileReader(audioFile))
using(var outputDevice = new WaveOutEvent())
{
outputDevice.Init(audioFile);
outputDevice.Play();
while (outputDevice.PlaybackState == PlaybackState.Playing)
{
Thread.Sleep(1000);
}
}
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