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// Copyright 2005-2018 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#ifdef WIN32
#include "../mumble_plugin_win32.h"
#else
#include "../mumble_plugin_linux.h"
#endif
#ifdef WIN32
// Memory offsets
const procptr_t camera_pos_offset = 0x1A2A338;
const procptr_t camera_front_offset = 0x1A2A320;
const procptr_t camera_top_offset = 0x1A2A32C;
const procptr_t avatar_offset_base = 0x18E1448;
const procptr_t avatar_offset_0 = 0x40;
const procptr_t avatar_offset_1 = 0x6B4;
const procptr_t avatar_offset_2 = 0x18;
const procptr_t avatar_offset_3 = 0x1C;
const procptr_t avatar_pos_offset = 0x18;
const procptr_t avatar_front_offset = 0x0;
const procptr_t avatar_top_offset = 0xC;
// Executable name
const wchar_t *exe_name = L"RocketLeague.exe";
#else
// Memory offsets
const procptr_t camera_pos_offset = 0x30DE018;
const procptr_t camera_front_offset = 0x30DE000;
const procptr_t camera_top_offset = 0x30DE00C;
const procptr_t avatar_offset_base = 0x30DD6A0;
const procptr_t avatar_offset_0 = 0x408;
const procptr_t avatar_offset_1 = 0x648;
const procptr_t avatar_offset_2 = 0x40;
const procptr_t avatar_offset_3 = 0x80;
const procptr_t avatar_pos_offset = 0x24;
const procptr_t avatar_front_offset = 0xC;
const procptr_t avatar_top_offset = 0x18;
// Executable name
const wchar_t *exe_name = L"RocketLeague";
#endif
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) {
for (int i=0;i<3;i++)
avatar_pos[i]=avatar_front[i]=avatar_top[i]=camera_pos[i]=camera_front[i]=camera_top[i]=0.0f;
// Boolean value to check if game addresses retrieval is successful
bool ok;
// Avatar pointers
procptr_t avatar_ptr_base = peekProcPtr(pModule + avatar_offset_base);
if (!avatar_ptr_base) return false;
procptr_t avatar_ptr_0 = peekProcPtr(avatar_ptr_base + avatar_offset_0);
if (!avatar_ptr_0) return false;
procptr_t avatar_ptr_1 = peekProcPtr(avatar_ptr_0 + avatar_offset_1);
if (!avatar_ptr_1) return false;
procptr_t avatar_ptr_2 = peekProcPtr(avatar_ptr_1 + avatar_offset_2);
if (!avatar_ptr_2) return false;
procptr_t avatar_ptr_3 = peekProcPtr(avatar_ptr_2 + avatar_offset_3);
if (!avatar_ptr_3) return false;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(avatar_ptr_3 + avatar_pos_offset, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
peekProc(pModule + camera_pos_offset, camera_pos, 12) && // Camera Position values (X, Y and Z).
peekProc(avatar_ptr_3 + avatar_front_offset, avatar_front, 12) && // Avatar Front values (X, Y and Z).
peekProc(avatar_ptr_3 + avatar_top_offset, avatar_top, 12) && // Avatar Top values (X, Y and Z).
peekProc(pModule + camera_front_offset, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
peekProc(pModule + camera_top_offset, camera_top, 12); // Camera Top Vector values (X, Y and Z).
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
if (! ok)
return false;
// Scale from centimeters to meters
for (int i=0;i<3;i++) {
avatar_pos[i]/=100.0f;
camera_pos[i]/=100.0f;
}
return true;
}
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
if (! initialize(pids, exe_name)) // Link the game executable
return false;
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::wstring sidentity;
std::string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Rocket League version 1.42 without context or identity support yet."); // Plugin long description
}
static std::wstring description(L"Rocket League (v1.42)"); // Plugin short description
static std::wstring shortname(L"Rocket League"); // Plugin short name
static int trylock1() {
return trylock(std::multimap<std::wstring, unsigned long long int>());
}
static MumblePlugin rlplug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
NULL,
NULL,
trylock1,
generic_unlock,
longdesc,
fetch
};
static MumblePlugin2 rlplug2 = {
MUMBLE_PLUGIN_MAGIC_2,
MUMBLE_PLUGIN_VERSION,
trylock
};
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &rlplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &rlplug2;
}
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