This is an inventory of the most important reference frames used in Cesium for Unreal.
This is the "native" reference frame of Cesium.
Handedness | Right |
Units | Meters |
Origin | Center of the ellipsoid (Earth) |
Orientation |
|
A reference frame defined by the ACesiumGeoreference
actor.
Handedness | Right |
Units | Meters |
Origin | The origin defined by the ACesiumGeoreference::OriginPlacement and possibly OriginLongitude , OriginLatitude , and OriginHeight properties. |
Orientation |
|
The reference frame of a Cesium 3D Tiles tileset, as defined by the tileset.json. Usually, tilesets are georeferenced and this reference frame is identical to the Ellipsoid-centered
frame described above, but this is not strictly required by 3D Tiles. A non-georeferenced model of a building, for example, may have an origin at the center of the building and axes aligned with the principal sides of the building.
Handedness | Right |
Units | Meters |
Origin | Specified by tileset.json, often the center of the Earth. |
Orientation | Specified by tileset.json, often ECEF. |
The same as the Cesium Tileset, but expressed in Unreal Engine terms: the coordinates are in centimeters (multiplied by 100.0) and left-handed (have an inverted Y component) relative to Cesium Tileset coordinates.
Please note that the transformation from Unreal Tileset coordinates to Unreal Absolute/Relative World (below) is affected by the ACesium3DTileset Actor's Location and Orientation properties. However, these should almost always be set to identity.
Handedness | Left |
Units | Centimeters |
Origin | Specified by tileset.json, often the center of the Earth. |
Orientation | Specified by tileset.json, often ECEF. |
Vectors and matrices in Unreal Engine are expressed using single-precision floating-point numbers. In order to maintain precision, these coordinate values must remain relatively small. To support this, the Unreal absolute world origin can be moved by setting the OriginLocation
property of UWorld
. Coordinates that are said to be in the "Unreal Absolute World" reference frame are expressed relative to the absolute origin (0,0,0) and are not affected by the value of the OriginLocation
property.
Handedness | Left |
Units | Centimeters |
Origin | No fixed meaning. |
Orientation | No fixed meaning. |
This reference frame has the same orientation as "Unreal Absolute World", but is offset from it by the UWorld
's OriginLocation
. Coordinates are expressed relative to the floating origin.
Handedness | Left |
Units | Centimeters |
Origin | No fixed meaning. |
Orientation | No fixed meaning. |
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。