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rawnode.go 8.14 KB
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Peter Mattis 提交于 2016-09-15 15:33 . raft: add RawNode.TickQuiesced
// Copyright 2015 The etcd Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package raft
import (
"errors"
pb "github.com/coreos/etcd/raft/raftpb"
)
// ErrStepLocalMsg is returned when try to step a local raft message
var ErrStepLocalMsg = errors.New("raft: cannot step raft local message")
// ErrStepPeerNotFound is returned when try to step a response message
// but there is no peer found in raft.prs for that node.
var ErrStepPeerNotFound = errors.New("raft: cannot step as peer not found")
// RawNode is a thread-unsafe Node.
// The methods of this struct correspond to the methods of Node and are described
// more fully there.
type RawNode struct {
raft *raft
prevSoftSt *SoftState
prevHardSt pb.HardState
}
func (rn *RawNode) newReady() Ready {
return newReady(rn.raft, rn.prevSoftSt, rn.prevHardSt)
}
func (rn *RawNode) commitReady(rd Ready) {
if rd.SoftState != nil {
rn.prevSoftSt = rd.SoftState
}
if !IsEmptyHardState(rd.HardState) {
rn.prevHardSt = rd.HardState
}
if rn.prevHardSt.Commit != 0 {
// In most cases, prevHardSt and rd.HardState will be the same
// because when there are new entries to apply we just sent a
// HardState with an updated Commit value. However, on initial
// startup the two are different because we don't send a HardState
// until something changes, but we do send any un-applied but
// committed entries (and previously-committed entries may be
// incorporated into the snapshot, even if rd.CommittedEntries is
// empty). Therefore we mark all committed entries as applied
// whether they were included in rd.HardState or not.
rn.raft.raftLog.appliedTo(rn.prevHardSt.Commit)
}
if len(rd.Entries) > 0 {
e := rd.Entries[len(rd.Entries)-1]
rn.raft.raftLog.stableTo(e.Index, e.Term)
}
if !IsEmptySnap(rd.Snapshot) {
rn.raft.raftLog.stableSnapTo(rd.Snapshot.Metadata.Index)
}
if len(rd.ReadStates) != 0 {
rn.raft.readStates = nil
}
}
// NewRawNode returns a new RawNode given configuration and a list of raft peers.
func NewRawNode(config *Config, peers []Peer) (*RawNode, error) {
if config.ID == 0 {
panic("config.ID must not be zero")
}
r := newRaft(config)
rn := &RawNode{
raft: r,
}
lastIndex, err := config.Storage.LastIndex()
if err != nil {
panic(err) // TODO(bdarnell)
}
// If the log is empty, this is a new RawNode (like StartNode); otherwise it's
// restoring an existing RawNode (like RestartNode).
// TODO(bdarnell): rethink RawNode initialization and whether the application needs
// to be able to tell us when it expects the RawNode to exist.
if lastIndex == 0 {
r.becomeFollower(1, None)
ents := make([]pb.Entry, len(peers))
for i, peer := range peers {
cc := pb.ConfChange{Type: pb.ConfChangeAddNode, NodeID: peer.ID, Context: peer.Context}
data, err := cc.Marshal()
if err != nil {
panic("unexpected marshal error")
}
ents[i] = pb.Entry{Type: pb.EntryConfChange, Term: 1, Index: uint64(i + 1), Data: data}
}
r.raftLog.append(ents...)
r.raftLog.committed = uint64(len(ents))
for _, peer := range peers {
r.addNode(peer.ID)
}
}
// Set the initial hard and soft states after performing all initialization.
rn.prevSoftSt = r.softState()
if lastIndex == 0 {
rn.prevHardSt = emptyState
} else {
rn.prevHardSt = r.hardState()
}
return rn, nil
}
// Tick advances the internal logical clock by a single tick.
func (rn *RawNode) Tick() {
rn.raft.tick()
}
// TickQuiesced advances the internal logical clock by a single tick without
// performing any other state machine processing. It allows the caller to avoid
// periodic heartbeats and elections when all of the peers in a Raft group are
// known to be at the same state. Expected usage is to periodically invoke Tick
// or TickQuiesced depending on whether the group is "active" or "quiesced".
//
// WARNING: Be very careful about using this method as it subverts the Raft
// state machine. You should probably be using Tick instead.
func (rn *RawNode) TickQuiesced() {
rn.raft.electionElapsed++
}
// Campaign causes this RawNode to transition to candidate state.
func (rn *RawNode) Campaign() error {
return rn.raft.Step(pb.Message{
Type: pb.MsgHup,
})
}
// Propose proposes data be appended to the raft log.
func (rn *RawNode) Propose(data []byte) error {
return rn.raft.Step(pb.Message{
Type: pb.MsgProp,
From: rn.raft.id,
Entries: []pb.Entry{
{Data: data},
}})
}
// ProposeConfChange proposes a config change.
func (rn *RawNode) ProposeConfChange(cc pb.ConfChange) error {
data, err := cc.Marshal()
if err != nil {
return err
}
return rn.raft.Step(pb.Message{
Type: pb.MsgProp,
Entries: []pb.Entry{
{Type: pb.EntryConfChange, Data: data},
},
})
}
// ApplyConfChange applies a config change to the local node.
func (rn *RawNode) ApplyConfChange(cc pb.ConfChange) *pb.ConfState {
if cc.NodeID == None {
rn.raft.resetPendingConf()
return &pb.ConfState{Nodes: rn.raft.nodes()}
}
switch cc.Type {
case pb.ConfChangeAddNode:
rn.raft.addNode(cc.NodeID)
case pb.ConfChangeRemoveNode:
rn.raft.removeNode(cc.NodeID)
case pb.ConfChangeUpdateNode:
rn.raft.resetPendingConf()
default:
panic("unexpected conf type")
}
return &pb.ConfState{Nodes: rn.raft.nodes()}
}
// Step advances the state machine using the given message.
func (rn *RawNode) Step(m pb.Message) error {
// ignore unexpected local messages receiving over network
if IsLocalMsg(m.Type) {
return ErrStepLocalMsg
}
if _, ok := rn.raft.prs[m.From]; ok || !IsResponseMsg(m.Type) {
return rn.raft.Step(m)
}
return ErrStepPeerNotFound
}
// Ready returns the current point-in-time state of this RawNode.
func (rn *RawNode) Ready() Ready {
rd := rn.newReady()
rn.raft.msgs = nil
return rd
}
// HasReady called when RawNode user need to check if any Ready pending.
// Checking logic in this method should be consistent with Ready.containsUpdates().
func (rn *RawNode) HasReady() bool {
r := rn.raft
if !r.softState().equal(rn.prevSoftSt) {
return true
}
if hardSt := r.hardState(); !IsEmptyHardState(hardSt) && !isHardStateEqual(hardSt, rn.prevHardSt) {
return true
}
if r.raftLog.unstable.snapshot != nil && !IsEmptySnap(*r.raftLog.unstable.snapshot) {
return true
}
if len(r.msgs) > 0 || len(r.raftLog.unstableEntries()) > 0 || r.raftLog.hasNextEnts() {
return true
}
if len(r.readStates) != 0 {
return true
}
return false
}
// Advance notifies the RawNode that the application has applied and saved progress in the
// last Ready results.
func (rn *RawNode) Advance(rd Ready) {
rn.commitReady(rd)
}
// Status returns the current status of the given group.
func (rn *RawNode) Status() *Status {
status := getStatus(rn.raft)
return &status
}
// ReportUnreachable reports the given node is not reachable for the last send.
func (rn *RawNode) ReportUnreachable(id uint64) {
_ = rn.raft.Step(pb.Message{Type: pb.MsgUnreachable, From: id})
}
// ReportSnapshot reports the status of the sent snapshot.
func (rn *RawNode) ReportSnapshot(id uint64, status SnapshotStatus) {
rej := status == SnapshotFailure
_ = rn.raft.Step(pb.Message{Type: pb.MsgSnapStatus, From: id, Reject: rej})
}
// TransferLeader tries to transfer leadership to the given transferee.
func (rn *RawNode) TransferLeader(transferee uint64) {
_ = rn.raft.Step(pb.Message{Type: pb.MsgTransferLeader, From: transferee})
}
// ReadIndex requests a read state. The read state will be set in ready.
// Read State has a read index. Once the application advances further than the read
// index, any linearizable read requests issued before the read request can be
// processed safely. The read state will have the same rctx attached.
func (rn *RawNode) ReadIndex(rctx []byte) {
_ = rn.raft.Step(pb.Message{Type: pb.MsgReadIndex, Entries: []pb.Entry{{Data: rctx}}})
}
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