1 Star 0 Fork 0

1862810310王俊杰 / easyx反弹球消砖块

Create your Gitee Account
Explore and code with more than 12 million developers,Free private repositories !:)
Sign up
This repository doesn't specify license. Please pay attention to the specific project description and its upstream code dependency when using it.
Clone or Download
contribute
Sync branch
Cancel
Notice: Creating folder will generate an empty file .keep, because not support in Git
Loading...
README

#include <conio.h> #include <graphics.h>

#define High 480 // 游戏画面尺寸 #define Width 640 #define num 10

// 全局变量 int ball_x,ball_y; // 小球的坐标 int ball_vx,ball_vy; // 小球的速度 int radius; // 小球的半径 int x,y;//挡板的中心坐标 int bar_high,bar_width;//挡板长宽 int left,right,top,botton;//请确定挡板 int zhuan_high,zhuan_width;//砖块长宽 int a[num];//判断砖块是否存在

void startup() // 数据初始化 { ball_x = Width/2; ball_y = High/2; ball_vx = 1; ball_vy = 1; radius = 20; x=Width/2,y=High-15; bar_high=30,bar_width=150; left=x-bar_width/2; right=x+bar_width/2; top=y-bar_high/2; botton=y+bar_high/2; zhuan_high=30; zhuan_width=64; int i; for(i=0;i<num;i++) a[i]=1;

initgraph(Width, High);
BeginBatchDraw();

}

void clean() // 显示画面 { // 绘制黑线、黑色填充的圆 setcolor(BLACK); setfillcolor(BLACK); fillcircle(ball_x, ball_y, radius); //绘制黑色长方形 setcolor(BLACK); setfillcolor(BLACK); fillrectangle(left,top,right,botton); //绘制黑色砖块 int i; for(i=0;i<num;i++) { if(a[i]==0) { setcolor(BLACK); setfillcolor(BLACK); fillrectangle(i*64,0,(i+1)*64,30); } } }

void show() // 显示画面 { // 绘制黄线、绿色填充的圆 setcolor(YELLOW); setfillcolor(GREEN); fillcircle(ball_x, ball_y, radius); //绘制挡板 setcolor(YELLOW); setfillcolor(GREEN); fillrectangle(left,top,right,botton); //绘制砖块 int i; for(i=0;i<num;i++) { if(a[i]==1) { setcolor(YELLOW); setfillcolor(BROWN); fillrectangle(i*64,0,(i+1)*64,30); } } FlushBatchDraw(); // 延时 Sleep(3); }

void updateWithoutInput() // 与用户输入无关的更新 { // 更新小圆坐标 ball_x = ball_x + ball_vx; ball_y = ball_y + ball_vy;

if ((ball_x<=radius)||(ball_x>=Width-radius))
	ball_vx = -ball_vx;
if ((ball_y<=radius)||(ball_y>=High-radius))
	ball_vy = -ball_vy;	
//判断挡板是否接住小球
if(ball_y+radius==top)
{
	if(ball_x+radius>=left&&ball_x-radius<=right)
	{
		ball_vy = -ball_vy;

	}
}
//判断小球是否击中砖块
int i;
for(i=0;i<num;i++)
{
	if(a[i])
	{
		if((ball_y==30)&&(ball_x>=i*64)&&(ball_x<=(i+1)*64))
		{
			a[i]=0;
			ball_vy=-ball_vy;
		}
	}
}

}

void updateWithInput() // 与用户输入有关的更新 {

char input;
if(kbhit())  // 判断是否有输入
{
	input = getch();  // 根据用户的不同输入来移动,不必输入回车
	if(input=='a')
	{
		x=x-10;
		left=x-bar_width/2;
		right=x+bar_width/2;
		top=y-bar_high/2;
        botton=y+bar_high/2;
	}
	if(input=='d')
	{
		x=x+10;
		left=x-bar_width/2;
		right=x+bar_width/2;
		top=y-bar_high/2;
        botton=y+bar_high/2;
	}
	if(input=='w')
	{
		y=y-10;
		left=x-bar_width/2;
		right=x+bar_width/2;
		top=y-bar_high/2;
    	botton=y+bar_high/2;
	}
	if(input=='s')
	{
		y=y+10;
		left=x-bar_width/2;
		right=x+bar_width/2;
		top=y-bar_high/2;
        botton=y+bar_high/2;
	}
	
}

/* if(MouseHit()) { MOUSEMSG m; m=GetMouseMsg(); if(m.uMsg==WM_MOUSEMOVE) { x=m.x; y=m.y; bar_high=30,bar_width=150; left=x-bar_width/2; right=x+bar_width/2; top=y-bar_high/2; botton=y+bar_high/2; } else if(m.uMsg==WM_LBUTTONDOWN) { ball_x=x; ball_y=y-35; } } */ }

void gameover() { EndBatchDraw(); closegraph(); }

int main() { startup(); // 数据初始化 while (1) // 游戏循环执行 { clean(); // 把之前绘制的内容清除 updateWithoutInput(); // 与用户输入无关的更新 updateWithInput(); // 与用户输入有关的更新 show(); // 显示新画面 } gameover(); // 游戏结束、后续处理 return 0; }

Empty file

About

Cancel

Releases

No release

Contributors

All

Activities

Load More
can not load any more
C
1
https://gitee.com/wjj912409/easyx_rebound_ball_antibrick.git
git@gitee.com:wjj912409/easyx_rebound_ball_antibrick.git
wjj912409
easyx_rebound_ball_antibrick
easyx反弹球消砖块
master

Search

53164aa7 5694891 3bd8fe86 5694891