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supervision.go 1.41 KB
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490689386@qq.com authored 2025-05-19 14:50 +08:00 . 初始化
package actor
import (
"time"
)
// DeciderFunc is a function which is called by a SupervisorStrategy
type DeciderFunc func(reason interface{}) Directive
// SupervisorStrategy is an interface that decides how to handle failing child actors
type SupervisorStrategy interface {
HandleFailure(actorSystem *ActorSystem, supervisor Supervisor, child *PID, rs *RestartStatistics, reason interface{}, message interface{})
}
// Supervisor is an interface that is used by the SupervisorStrategy to manage child actor lifecycle
type Supervisor interface {
Children() []*PID
EscalateFailure(reason interface{}, message interface{})
RestartChildren(pids ...*PID)
StopChildren(pids ...*PID)
ResumeChildren(pids ...*PID)
}
func logFailure(actorSystem *ActorSystem, child *PID, reason interface{}, directive Directive) {
actorSystem.EventStream.Publish(&SupervisorEvent{
Child: child,
Reason: reason,
Directive: directive,
})
}
// DefaultDecider is a decider that will always restart the failing child actor
func DefaultDecider(_ interface{}) Directive {
return RestartDirective
}
var (
defaultSupervisionStrategy = NewOneForOneStrategy(10, 10*time.Second, DefaultDecider)
restartingSupervisionStrategy = NewRestartingStrategy()
)
func DefaultSupervisorStrategy() SupervisorStrategy {
return defaultSupervisionStrategy
}
func RestartingSupervisorStrategy() SupervisorStrategy {
return restartingSupervisionStrategy
}
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