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package room
import (
"context"
"errors"
"net"
"gitee.com/wusuitaitou/cso2014/main_service/client"
"gitee.com/wusuitaitou/cso2014/main_service/constant"
"gitee.com/wusuitaitou/cso2014/main_service/model/out"
"gitee.com/wusuitaitou/cso2014/main_service/model/packet"
"gitee.com/wusuitaitou/cso2014/utils"
)
type StartService interface {
Handle(ctx context.Context) error
}
type startServiceImpl struct {
client net.Conn
}
func NewStartService(client net.Conn) StartService {
return &startServiceImpl{
client: client,
}
}
func (c *startServiceImpl) Handle(ctx context.Context) error {
u := client.GetUserCacheClient().GetUserByConnection(ctx, c.client)
if u == nil {
return errors.New("can't find user")
}
// 判断用户房间
if u.CurrentRoomId == 0 {
return errors.New("user try to start game but not in room")
}
room, err := client.GetRoomClient().GetRoomInfo(ctx, u.CurrentRoomId)
if err != nil {
return err
}
client.GetUserCacheClient().ResetAssistNum(ctx, u.UserID)
client.GetUserCacheClient().ResetDeadNum(ctx, u.UserID)
client.GetUserCacheClient().ResetKillNum(ctx, u.UserID)
client.GetUserCacheClient().SetUserIngame(ctx, u.UserID, true)
// 给所有玩家发送他的状态
temp := out.BuildUserReadyStatus(u.UserID, u.Currentstatus)
for i := range room.Users {
player := client.GetUserCacheClient().GetUserByID(ctx, room.Users[i])
if player == nil {
continue
}
rst := utils.BytesCombine(packet.BuildHeader(player.GetNextSeq(), constant.PacketTypeRoom), temp)
packet.SendPacket(rst, player.CurrentConnection)
}
if room.HostUserID == u.UserID {
// 修改房间状态
room, err = client.GetRoomClient().StartGame(ctx, u.UserID, u.CurrentRoomId)
if err != nil {
return err
}
// 房主开始游戏
rst := utils.BytesCombine(packet.BuildHeader(u.GetNextSeq(), constant.PacketTypeHost), out.BuildStartRoom(room.HostUserID))
packet.SendPacket(rst, u.CurrentConnection)
return nil
}
host := client.GetUserCacheClient().GetUserByID(ctx, room.HostUserID)
if host == nil {
client.GetUserCacheClient().SetUserIngame(ctx, u.UserID, false)
return errors.New("can't find host")
}
rst := utils.BytesCombine(packet.BuildHeader(u.GetNextSeq(), constant.PacketTypeHost), out.BuildConnectHost(host.NetInfo.ExternalIpAddress, 27005))
packet.SendPacket(rst, u.CurrentConnection)
return nil
}
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