A completely dependency-free way to read the classic .osgb format (oblique photography model data), which can then be used in all 3D engines and web-based engines.
osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also works on modern browsers using WASM.
osgEarth - 3D Mapping Engine & C++ SDK This is a modified version of osgEarth 3 to work with legacy OpenGL
A self-contained OpenGL ES / EGL implementation whose backend is WebGPU (Dawn). Created by Trae and DeepSeek4.
osgEarth - 3D Mapping Engine & C++ SDK This is a modified version of osgEarth 2.10 to work with WebGL 2.0 (WASM) and osgVerse