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class TrieNode
{
public:
// Initialize your data structure here.
TrieNode()
{
sonNode.resize(26,NULL);
isWordFlag = false;
}
TrieNode* findChar(char c)
{
return sonNode[c-'a'];
}
TrieNode* setChar(char c)
{
sonNode[c-'a'] = new TrieNode();
return sonNode[c-'a'];
}
void setWordFlag()
{
isWordFlag = true;
}
bool isWord()
{
return isWordFlag;
}
TrieNode* findSon(int n)
{
return sonNode[n];
}
private:
bool isWordFlag;
vector<TrieNode*> sonNode;
};
class WordDictionary
{
public:
WordDictionary()
{
root = new TrieNode();
}
// Adds a word into the data structure.
void addWord(string word)
{
TrieNode *temp;
TrieNode *node = root;
for(int i=0;i<word.size();i++)
{
temp = node->findChar(word[i]);
if(temp == NULL)
{
node = node->setChar(word[i]);
}
else
node = temp;
}
node->setWordFlag();
}
// Returns if the word is in the data structure. A word could
// contain the dot character '.' to represent any one letter.
bool search(string word)
{
return searchByBackTracking(root,word,0);
}
bool searchByBackTracking(TrieNode *node, const string &word, int n)
{
if(node == NULL)
return false;
if(n == word.size())
return node->isWord();
bool result = false;
if(word[n] == '.')
{
for(int i=0;i<26;i++)
{
result = result || searchByBackTracking(node->findSon(i),word,n+1);
}
}
else
{
result = result || searchByBackTracking(node->findChar(word[n]),word,n+1);
}
return result;
}
private:
TrieNode* root;
};
// Your WordDictionary object will be instantiated and called as such:
// WordDictionary wordDictionary;
// wordDictionary.addWord("word");
// wordDictionary.search("pattern");
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