CMaNGOS -- History of visible changes
This file is part of the CMaNGOS Project. See Copyright file for Copyright information
Most of our code is released under the GPL v2, a copy is shipped with the file LICENSE.
Visit our project website for forums, links and more:
http://cmangos.net
Please submit bug reports at our bugtracker at:
https://github.com/cmangos/issues
See the file ChangeLog.md for details!
Version 0.12
- Migrate from SVN to GIT.
- Implemented arena system.
- Start using Adaptive Communication Environment (ACE) framework v.5.6.6 in server network code.
- Update Visual Leak Detector lib to Version 1.9g (beta).
- Upgrade to client version 2.4.3 (build 8606).
Version 0.11
- Lots of improvements in the spell system.
- Now use Mersenne Twister random number generator.
- MySQL client libs updated to 5.0.56.
- Upgrade to client version 2.4.2 (build 8278).
Version 0.10
- master looter lot mode,
- FFA PvP zones and FFA PvP server type support,
- Guild Banks,
- unique equipped items support, including gems,
- talent inspecting,
- PostgreSql support,
- sockets library updated to v.2.2.9 version,
- 64-bit binaries building at Windows,
- Upgrade to client version 2.3.0 (build 7561).
Version 0.9
- recipes discovery system support,
- more auras, effects, spells, and talents working,
- players queue at login support,
- mangosd/realmd as Windows services support,
- autogeneration mangosd/realmd crash reports (Windows only),
- Visual Studio 2008 Express and Pro support,
- division Mangos DataBase to MangosDB(WorldDB) and CharactersDB.
- Upgrade to client version 2.2.3 (build 7359).
Version 0.8
- battleground support,
- gender specific creatures,
- game objects triggering more scripts,
- more auras, effects, spells, and talents working,
- dungeon specific data,
- localization support for data,
- vmaps for line of sight handling,
- build support for OpenBSD and FreeBSD,
- Upgrade to client version 2.1.3 (build 6898).
Version 0.7, Codename "Eye of the Storm"
- Full rewrite of the GNU autotools based build system, in order to
smooth and clean up the build process.
- Full rewrite of the Windows build system, allowing MaNGOS to be built
from Visual C++ 2003 Toolkit, Visual C++ 2003, Visual C++ 2005.
- Upgrade to client version 2.0.12 (build 6546).
Version 0.6, Codename "Black Dragonflight"
- MaNGOS development moved to http://sourceforge.net/projects/mangos/
- A lots of speed improvements to data handling and data transfer have been
completed.
- Mail, auction house, profession, creature, and game object systems have seen
a lot of improvements and can be considered feature complete. Some minor bugs
still are left.
- Rest system has been finished.
- Initial pet stable support has been added.
- PvP and duel system have seen lots of improvements
- Guilds are not just a myth anymore. Coming closer to full guild support.
- Taxi and transport system is close to a fully working system.
- A lot more has been added.
Version 0.5, Codename "Stable Master"
- Core stability improvements, lots of threading and memory usage related
bugs have been resolved.
- MySQL Database backend has been cleaned up.
- Proper support for game clients of version 1.10.2 has been added.
- Support for auras, pets, spells, talents, totems, etc. has been added
or improved.
- Cross-platform issues have been resolved, MaNGOS should now build on
more platforms, including FreeBSD.
Version 0.1, Codename "Lightbringer"
- AI system
- Grid system
- Lots a game features working.
- Lovely optimizations for the beloved server.
Version 0.0.3, Codename "Mango Carpet"
- Interim release, not gone public.
Version 0.0.2, Codename "Library"
- Most data conversions working.
- Database cleanup.
- More features working.
- Many bugs fixed.
Version 0.0.1, Codename "Endeavour"
- Data converter added.
- Build system improvements.
- Bug fixing and code cleaning.