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StackBasedQueue.cs 2.75 KB
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Andrii Siriak 提交于 2021-05-08 21:42 . Cleanup minor things (#221)
using System;
using System.Collections.Generic;
namespace DataStructures.Queue
{
/// <summary>
/// Implementation of a stack based queue. FIFO style.
/// </summary>
/// <remarks>
/// Enqueue is O(1) and Dequeue is amortized O(1).
/// </remarks>
/// <typeparam name="T">Generic Type.</typeparam>
public class StackBasedQueue<T>
{
private readonly Stack<T> input;
private readonly Stack<T> output;
/// <summary>
/// Initializes a new instance of the <see cref="StackBasedQueue{T}" /> class.
/// </summary>
public StackBasedQueue()
{
input = new Stack<T>();
output = new Stack<T>();
}
/// <summary>
/// Clears the queue.
/// </summary>
public void Clear()
{
input.Clear();
output.Clear();
}
/// <summary>
/// Returns the first item in the queue and removes it from the queue.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if the queue is empty.</exception>
public T Dequeue()
{
if (input.Count == 0 && output.Count == 0)
{
throw new InvalidOperationException("The queue contains no items.");
}
if (output.Count == 0)
{
while (input.Count > 0)
{
var item = input.Pop();
output.Push(item);
}
}
return output.Pop();
}
/// <summary>
/// Returns a boolean indicating whether the queue is empty.
/// </summary>
public bool IsEmpty() => input.Count == 0 && output.Count == 0;
/// <summary>
/// Returns a boolean indicating whether the queue is full.
/// </summary>
public bool IsFull() => false;
/// <summary>
/// Returns the first item in the queue and keeps it in the queue.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if the queue is empty.</exception>
public T Peek()
{
if (input.Count == 0 && output.Count == 0)
{
throw new InvalidOperationException("The queue contains no items.");
}
if (output.Count == 0)
{
while (input.Count > 0)
{
var item = input.Pop();
output.Push(item);
}
}
return output.Peek();
}
/// <summary>
/// Adds an item at the last position in the queue.
/// </summary>
public void Enqueue(T item) => input.Push(item);
}
}
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