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//========= Copyright ?1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CHECKBUTTONLIST_H
#define CHECKBUTTONLIST_H
#ifdef _WIN32
#pragma once
#endif
#include "EditablePanel.h"
#include <tier1/utlvector.h>
namespace vgui2
{
//-----------------------------------------------------------------------------
// Purpose: Contains a list of check boxes, displaying scrollbars if necessary
//-----------------------------------------------------------------------------
class CheckButtonList : public EditablePanel
{
DECLARE_CLASS_SIMPLE( CheckButtonList, EditablePanel );
public:
CheckButtonList(Panel *parent, const char *name);
~CheckButtonList();
// adds a check button to the list
int AddItem(const char *itemText, bool startsSelected, KeyValues *userData);
// clears the list
void RemoveAll();
// number of items in list that are checked
int GetCheckedItemCount();
// item iteration
bool IsItemIDValid(int itemID);
int GetHighestItemID();
int GetItemCount();
// item info
KeyValues *GetItemData(int itemID);
bool IsItemChecked(int itemID);
void SetItemCheckable(int itemID, bool state);
/* MESSAGES SENT
"CheckButtonChecked" - sent when one of the check buttons state has changed
*/
protected:
virtual void PerformLayout();
virtual void ApplySchemeSettings(IScheme *pScheme);
virtual void OnMouseWheeled(int delta);
private:
MESSAGE_FUNC_PARAMS( OnCheckButtonChecked, "CheckButtonChecked", pParams );
MESSAGE_FUNC( OnScrollBarSliderMoved, "ScrollBarSliderMoved" );
struct CheckItem_t
{
CheckButton *checkButton;
KeyValues *userData;
};
CUtlVector<CheckItem_t> m_CheckItems;
ScrollBar *m_pScrollBar;
};
}
#endif // CHECKBUTTONLIST_H
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