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#include "MagiciteGamePause.h"
#include "MagiciteScene.h"
#include "WelcomeScene.h"
USING_NS_CC;
MagiciteGamePause::MagiciteGamePause()
{
}
MagiciteGamePause::~MagiciteGamePause()
{
}
bool MagiciteGamePause::init()
{
if (!Scene::init())
{
return false;
}
auto layer = Layer::create();
this->addChild(layer,1);
auto visibleSize = Director::getInstance()->getVisibleSize();
auto origin = Director::getInstance()->getVisibleOrigin();
auto continueItem = MenuItemFont::create("continue", [&](Ref*){
Director::getInstance()->popScene();
});
continueItem->setPosition(visibleSize.width / 2, visibleSize.height - continueItem->getContentSize().height);
auto resetItem = MenuItemFont::create("reset", [&](Ref*){
Director::getInstance()->popScene();
Director::getInstance()->replaceScene(MagiciteScene::create());
});
resetItem->setPosition(visibleSize.width / 2, visibleSize.height - resetItem->getContentSize().height * 2);
auto mainItem = MenuItemFont::create("back to main", [&](Ref*){
Director::getInstance()->popScene();
Director::getInstance()->replaceScene(WelcomeScene::createScene());
});
mainItem->setPosition(visibleSize.width / 2, visibleSize.height - mainItem->getContentSize().height * 3);
auto menu = Menu::create(continueItem, resetItem, mainItem, nullptr);
menu->setPosition(Point::ZERO);
layer->addChild(menu, 1000);
return true;
}
MagiciteGamePause* MagiciteGamePause::create(RenderTexture *tex)
{
auto scene = new MagiciteGamePause();
if (scene && scene->init())
{
scene->autorelease();
auto visibleSize = Director::getInstance()->getVisibleSize();
auto background = Sprite::createWithTexture(tex->getSprite()->getTexture());
background->setPosition(visibleSize.width / 2, visibleSize.height / 2);
background->setFlippedY(true);
background->setColor(Color3B::GRAY);
scene->addChild(background);
return scene;
}
else
{
CC_SAFE_DELETE(scene);
return nullptr;
}
}
void MagiciteGamePause::Pause(Layer* ptr)
{
auto visibleSize = Director::getInstance()->getVisibleSize();
auto renderTexture = RenderTexture::create(visibleSize.width, visibleSize.height);
renderTexture->begin();
ptr->getParent()->visit();
renderTexture->end();
Director::getInstance()->pushScene(create(renderTexture));
}
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