一款基于Unity3D的前后端框架,有AssetBundle资源加载,图集打包,FGUI集成,Photon多人网络同步,CLR热更,Excel表格解决方案,UGUI框架,模块化管理
行为树学习
UnityShader学习
一款基于XRTK的VR射击游戏
基于XR Interactor Toolkit3.1.4版本,集成基础的凝视,移动,旋转,UI交互,抓取,黑屏等功能,可以通过模拟器进行模拟运行,通过鼠标左键模拟Trigger键,G键模拟抓取键,WASD对应摇杆键,N键为左手柄的Y键或者右手柄B键,M键为左右手柄的菜单键,B为左手柄的X键或者右手柄的A键,QE可以控制角色上下移动,Tab键可以切换操作模式!
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