UE4动态加载模型支持FBX/OBJ等等,使用assimp库。UI使用蓝图开发,功能使用C++开发
A* path finding on a grid based tile map. I created this in Unreal Engine 4 and the goal was to integrate the path finding into behavior tree tasks. Keep in mind that I never completely finished this, and it is using version 4.4.3 of UE4. Here's a video of it in action: https://www.youtube.com/watch?v=VO3fEqesYRo
最近一年贡献:0 次
最长连续贡献:0 日
最近连续贡献:0 日
贡献度的统计数据包括代码提交、创建任务 / Pull Request、合并 Pull Request,其中代码提交的次数需本地配置的 git 邮箱是 Gitee 帐号已确认绑定的才会被统计。