Unity3D System Design Architecture
master分支为入门级别框架,停更,b站有我的教程。 develop分支是基于ET框架做了减法而来,组件式编程,大概率不会更新了。 advanced分支可以算作是master分支的进阶版,轻量级且为面向对象编程,正在逐渐完善中,有空的话我会出个使用教程。 如果有看了视频过来的家人们,属于老版本,在master分支里,包含了UI部分以及对象池。
一个服务端是kbengine,客户端是unity3d的2d麻将游戏
编译opencv以及opencv_contrib以后的bin文件夹,里面包含一些可执行程序
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