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MIT

OpenGL ES 3.0 Programming Guide

This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional (http://www.opengles-book.com).

Platforms

The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms:

  • Microsoft Windows
  • Linux X11
  • Android 4.3+ NDK (C/C++)
  • Android 4.3+ SDK (Java)
  • iOS7

Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms".

Authors

Dan Ginsburg
Budirijanto Purnomo
Previous contributions: Dave Shreiner, Aaftab Munshi

Reader Contributions

We would like to thank the following people for their contributions to the source code:

  • Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port
  • Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide
  • Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.0 book to a Blackberry platform)
The MIT License (MIT) Copyright (c) 2013 Dan Ginsburg, Budirijanto Purnomo Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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