1 Star 0 Fork 1

红枫软件/cocos2d-x-lite

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
gulpfile.js 9.57 KB
一键复制 编辑 原始数据 按行查看 历史
/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
'use strict';
var gulp = require('gulp');
var gulpSequence = require('gulp-sequence');
var zip = require('gulp-zip');
var Ftp = require('ftp');
var ExecSync = require('child_process').execSync;
var spawn = require('child_process').spawn;
var Path = require('path');
var fs = require('fs-extra');
const which = require('which');
function absolutePath (relativePath) {
return Path.join(__dirname, relativePath);
}
var program = require('commander');
program
.option('-b, --bump [version]', 'bump to a new version, or +1')
.parse(process.argv);
gulp.task('make-cocos2d-x', gulpSequence('gen-cocos2d-x', 'upload-cocos2d-x'));
gulp.task('make-simulator', gulpSequence('gen-simulator', 'sign-simulator', 'update-simulator-config', 'update-simulator-dll', 'archive-simulator', 'upload-simulator'));
if (process.platform === 'darwin') {
gulp.task('publish', gulpSequence('update', 'init', 'bump-version', 'make-cocos2d-x', 'make-simulator'));
}
else {
gulp.task('publish', gulpSequence('update', 'init', 'bump-version', 'make-simulator'));
}
function execSync(cmd, workPath) {
var execOptions = {
cwd: workPath || '.',
stdio: 'inherit'
};
ExecSync(cmd, execOptions);
}
function downloadSimulatorDLL(callback) {
var Download = require('download');
var destPath = Path.join('simulator', 'win32');
Download('http://192.168.52.109/TestBuilds/Fireball/simulator/dlls/dll.zip', destPath, {
mode: '755',
extract: true,
strip: 0,
agent: null,
}).then(function(res) {
callback();
}).catch(callback);
}
function upload2Ftp(localPath, ftpPath, config, cb) {
var ftpClient = new Ftp();
ftpClient.on('error', function(err) {
if (err) {
if (cb) {
cb(err);
}
else {
console.warn('Upload errored after destroy: ', ftpPath);
}
}
});
ftpClient.on('ready', function() {
var dirName = Path.dirname(ftpPath);
ftpClient.mkdir(dirName, true, function(err) {
if (err) {
return cb(err);
}
ftpClient.put(localPath, ftpPath, function(err) {
if (err) {
return cb(err);
}
ftpClient.end();
ftpClient.destroy();
cb();
cb = null;
});
});
});
// connect to ftp
ftpClient.connect(config);
}
function uploadZipFile(zipFileName, path, cb) {
var branch = getCurrentBranch();
if (branch === 'develop') {
branch = 'dev';
}
var remotePath = Path.join('TestBuilds', 'Fireball', 'cocos2d-x', branch, zipFileName);
var zipFilePath = Path.join(path, zipFileName);
upload2Ftp(zipFilePath, remotePath, {
host: '192.168.52.109',
user: process.env.ftpUser,
password: process.env.ftpPass
}, cb);
}
function getCurrentBranch() {
var spawnSync = require('child_process').spawnSync;
var output = spawnSync('git', ['symbolic-ref', '--short', '-q', 'HEAD']);
// console.log(output);
return output.stdout.toString().trim();
}
gulp.task('update', function (cb) {
const git = require('./utils/git');
var branch = git.getCurrentBranch('.');
git.pull('.', 'git@github.com:cocos-creator/cocos2d-x-lite.git', branch, cb);
});
gulp.task('init', function(cb) {
execSync('node ./utils/download-deps.js');
execSync('git submodule update --init');
execSync('python download-bin.py --remove-download no', './tools/cocos2d-console');
cb();
});
gulp.task('gen-cocos2d-x', function(cb) {
execSync('./git-archive-all cocos2d-x.zip', './tools/make-package');
cb();
});
gulp.task('gen-simulator', async function () {
let isWin32 = process.platform === 'win32';
// get the cmake path
let cmakeBin = await new Promise((resolve, reject) => {
which('cmake', (err, resolvedPath) => {
if (err) {
console.log('failed to resolve path for cmake, maybe you need to install cmake in the global environment\n');
return reject(err);
}
resolve(resolvedPath);
});
});
let simulatorProject = absolutePath('./simulator');
await fs.ensureDir(simulatorProject);
console.log('=====================================\n');
console.log('make project\n');
console.log('=====================================\n');
await new Promise((resolve, reject) => {
let cmakeProcess = spawn(cmakeBin, ['-G', isWin32? 'Visual Studio 15 2017': 'Xcode', absolutePath('./tools/simulator/frameworks/runtime-src/')], {
cwd: simulatorProject,
});
cmakeProcess.on('close', () => {
console.log('cmake finished!');
resolve();
});
cmakeProcess.on('error', err => {
console.error(err);
});
cmakeProcess.stderr.on('data', err => {
console.error(err.toString ? err.toString() : err);
});
cmakeProcess.stdout.on('data', data => {
console.log(data.toString ? data.toString() : data);
});
});
console.log('=====================================\n');
console.log('build project\n');
console.log('=====================================\n');
await new Promise((resolve, reject) => {
let makeArgs = ['--build', simulatorProject];
if (!isWin32) {
makeArgs = makeArgs.concat(['--', '-quiet']);
}
let buildProcess = spawn(cmakeBin, makeArgs, {
cwd: simulatorProject,
});
buildProcess.on('close', () => {
console.log('cmake finished!');
resolve();
});
buildProcess.on('error', err => {
console.error(err);
});
buildProcess.stderr.on('data', err => {
console.error(err.toString ? err.toString() : err);
});
buildProcess.stdout.on('data', data => {
console.log(data.toString ? data.toString() : data);
});
});
console.log('done!');
});
gulp.task('sign-simulator', function () {
try {
var cmd = fs.readFileSync(Path.join(process.env.HOME, '.ssh', 'codesignCmd_simulator.txt'), 'utf8');
execSync(cmd);
}
catch (e) {
console.warn('No need to run sign-simulator since v1.10.', e);
}
});
gulp.task('update-simulator-config', function(cb) {
var destPath = process.platform === 'win32' ? './simulator/win32/config.json' : './simulator/mac/Simulator.app/Contents/Resources/config.json';
fs.copy('./tools/simulator/config.json', destPath, cb);
});
// 在 'sign-simulator' 之后执行,以保留这些 dll 来自第三方的签名
gulp.task('update-simulator-dll', function(cb) {
if (process.platform === 'win32') {
downloadSimulatorDLL(cb);
} else {
cb();
}
});
gulp.task('archive-simulator', function() {
return gulp.src('./simulator/**/*')
.pipe(zip('simulator_' + process.platform + '.zip'))
.pipe(gulp.dest('./'));
});
gulp.task('upload-cocos2d-x', function(cb) {
var zipFileName = 'cocos2d-x.zip';
uploadZipFile(zipFileName, './tools/make-package', cb);
});
gulp.task('upload-simulator', function(cb) {
var zipFileName = 'simulator_' + process.platform + '.zip';
uploadZipFile(zipFileName, '.', cb);
});
gulp.task('bump-version', function (cb) {
let ver;
if (!program.bump) {
return cb();
}
let pjson = require('./package.json');
if (typeof program.bump === 'string') {
// new version
ver = program.bump;
if (!/^\d/.test(ver)) {
return cb(`New version must starts with a digit`);
}
}
else {
// version +1
ver = pjson.version.replace(/\d+$/, m => parseInt(m) + 1);
}
// update package.json
console.log(`Bump version from ${pjson.version} to ${ver}`);
pjson.version = ver;
fs.writeFileSync('package.json', JSON.stringify(pjson, null, 2), 'utf8');
// update cocos/cocos2d.cpp
let filePath = Path.join('cocos', 'cocos2d.cpp');
let content = fs.readFileSync(filePath, 'utf8');
let re = /(cocos2dVersion(?:.|\n)*return\s+").+(";)/;
content = content.replace(re, `$1${ver}$2`);
fs.writeFileSync(filePath, content, 'utf8');
cb();
});
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
1
https://gitee.com/akinggw/cocos2d-x-lite.git
git@gitee.com:akinggw/cocos2d-x-lite.git
akinggw
cocos2d-x-lite
cocos2d-x-lite
3d-gfx

搜索帮助

D67c1975 1850385 1daf7b77 1850385