eloncode

@eloncode

eloncode 暂无简介

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    eloncode/roadbuilder

    Easy-to-build realistic roads in Unity. Foundation of any simcity game.

    eloncode/Unreal.js-core

    Unreal.js plugin submodule

    eloncode/texture_maker

    A texture maker tool for unity.

    eloncode/LightmassConfiguration

    LightmassConfiguration is a script made for Unreal Engina 4 to allow to change from Unreal's CPU Lightmass to GPU Lightmass (made by Luoshuang for the Unreal Forums) and back. Since there are no options in GPU Lightmass, the script also allows anyone to change bake quality levels without the need to even restart Unreal Editor.

    eloncode/BuoyancyPlugin

    eloncode/raytracing.github.io

    Main Repo / Main Web Site

    eloncode/DOTS-Shmup3D-sample

    A demo with Unity DOTS and Unity Physics.

    eloncode/XOREncryption

    XOR encryption implementations for several languages.

    eloncode/React-UMG

    A React renderer for Unreal Motion Graphics With Unreal.js

    eloncode/Destructible-Walls

    Demo showcasing destructible walls in Unity.

    eloncode/Json.Net.Unity3D

    Forked Newtonsoft.Json to support Unity3D

    eloncode/MathUtilities

    A collection of some of the neat math and physics tricks that I've collected over the last few years.

    eloncode/xenko-1

    Xenko Game Engine

    eloncode/DOTSSample

    A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).

    eloncode/GPU-Line-of-Sight

    GPU Line of Sight / Field of View visualization for Unity

    eloncode/VaTexAtlas

    Simple way to use texture atlases for Unreal Engine 4 UMG

    eloncode/IdeaFromAnimalCrossing_BaseShader

    《动物之森》的地平线弯曲效果

    eloncode/ProceduralAnimation_Demo

    eloncode/FastBloomForMobiles

    A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only intended specific objects. And its intensity and threshold can be controlled per-object. This bloom can be applied to objects with random moving shapes (like glittering water surface under the sun). On top of that, color grading is well integrated and costs little extra performance.

    eloncode/SimpleErosion

    Simple C++ implementatoin of particle-based hydraulic erosion on a square grid

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