A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
最近更新: 5年前A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only intended specific objects. And its intensity and threshold can be controlled per-object. This bloom can be applied to objects with random moving shapes (like glittering water surface under the sun). On top of that, color grading is well integrated and costs little extra performance.
最近更新: 5年前Simple C++ implementatoin of particle-based hydraulic erosion on a square grid
最近更新: 5年前VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
最近更新: 5年前