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极客兄弟会/unity-water-shader

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README
MIT

How to Use

  1. Add SzarkWater shader to desired Material
  2. Add the Material to any object
  3. Play around!

Features

  • Main Texture with Distortion
  • Normal Maps with Strength
  • Waves with Optional Noise Texture
  • Foam Intersection
  • Change Color of Anything
  • Transparency
  • Depth Falloff
  • Smoothness
  • Flow Maps
  • Height Color
  • Low Poly Effect
  • Underwater Effect

Examples

Versions

Version 1.4-1.5

  • Now with Low Poly
  • Fixed Normals and Normal Distortion
  • Only 1 Normal Map can be used
  • Refection is now more correct
  • Now with Underwater Image Effect and Water Script
  • Changes to Names of Example Materials

Version 1.3

  • Normals now only appear on the top of 3D objects / non-planar
  • Added Optional Water and Underwater Effect Scripts
  • Added SzarkUnderWater Image Effect Shader

Version 1.2

  • Added Height-Based Color Change
  • Fixed Refraction and Normal Distortion

Version 1.1

  • Shader should work for older version of Unity
MIT License Copyright (c) 2019 Jakub Szarkowicz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

简介

一个unity的水面着色器 展开 收起
MIT
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