1 Star 0 Fork 84

大砍刀 / quark-renderer

forked from quark-renderer / quark-renderer 
加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
贡献代码
同步代码
取消
提示: 由于 Git 不支持空文件夾,创建文件夹后会生成空的 .keep 文件
Loading...
README
BSD-3-Clause

Quark Renderer

A lightweight yet powerful canvas (&svg) render engine improved from ZRender

Background

Important: Quark Renderer is not built from scratch, but improved from ZRender, which is the render engine behind ECharts.

I have used ECharts and ZRender for many years, both of them are extremly powerful tools for making some charting stuff.

To better understand the core ideas behind ZRender, I spent some days (2020-01) to read through its source code. In this process, I refactored a bunch of code and comments, because:

  • I want a very customized version to implement some cool stuff in the future.
  • I want a cleaner repo to teach my students how to understand and design a canvas engine for modern web and Wechat mini-programs.
  • I want to make the code easier to read.
  • There are two reasons why I have to pick up a new name for this project. Firstly, ZRender exported a global variable 'zrender', therefore a new name can avoid potential conflicts. Secondly, duplicated names are not allowed in npm registry.

Here are the key improvements compare to the original ZRender:

  • Modified a bunch of classes and .js files with ES6 syntax.
  • Added keyboard event support.
  • Added multi drag-drop feature.
  • Refactored the structure of .js files and directories for better understanding.
  • Refactored some implementation details for better understanding.
  • Fixed some bugs in /test directory, added a few test cases.
  • Use jsduck for better API documentation.
  • Refactored all the comments for jsduck.
  • Support Wechat mini-program directly, do not need any hack.
  • Support node-canvas environment directly, do not need any hack.
  • Removed VML engine, because the marketshare of IE is already very small now.
  • Add skew feature for transformation system.
  • Add transform control for elements.

Usage

  • Pull this repo to your local device.
  • Run npm build.
  • Check the examples inside /test directory.

Browser example:

<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8" />
    <title>Animation</title>
    <script src="../dist/quark-renderer.js"></script>
    <meta name="viewport" content="width=device-width, initial-scale=1" />
    <style>
        html, body, #main {
            width: 100%;
            height: 100%;
        }
    </style>
</head>
<body>
    <div id="main"></div>
    <script type="text/javascript">
        let main = document.getElementById('main');
        let qr = QuarkRenderer.init(main);
        
        let gradient = new QuarkRenderer.LinearGradient();
        gradient.addColorStop(0, 'red');
        gradient.addColorStop(1, 'black');

        let circle = new QuarkRenderer.Circle({
            position: [0, 0],
            scale: [1, 1],
            shape: {
                cx: 50,
                cy: 50,
                r: 50
            },
            style: {
                fill: gradient,
                lineWidth: 5,
                text:'circle',
                textPosition:'inside'
            }
        });
        qr.add(circle);
        
        // first animation process
        circle.animate()
            .when(1000, {
                position: [200, 0],
                scale: [2, 1]
            })
            .when(2000, {
                position: [200, 200],
                scale: [1, 1]
            })
            .when(3000, {
                position: [0, 200],
                scale: [1, 2]
            })
            .when(4000, {
                position: [0, 0],
                scale: [1, 1]
            })
            .during(function(){
                console.log(circle.animationProcessList.length);
            })
            .done(function(){
                console.log(circle.animationProcessList.length);
            })
            .start();//.start(true)

        //second animation process
        circle.animate()
            .when(1000, {
                position: [500, 0],
                scale: [2, 1]
            })
            .when(2000, {
                position: [200, 200],
                scale: [1, 1]
            })
            .when(3000, {
                position: [0, 200],
                scale: [1, 2]
            })
            .when(4000, {
                position: [0, 0],
                scale: [1, 1]
            })
            .during(function(){
                console.log(circle.animationProcessList.length);
            })
            .done(function(){
                console.log(circle.animationProcessList.length);
            })
            .start();//.start(true)
    </script>
</body>
</html>

Wechat mini-program example:

<view class="page">
    <view class="page__hd">
        <view class="page__title">Quark Renderer 小程序示例1</view>
    </view>
    <view class="page__bd page__bd_spacing">
        <view style="width:100%;height:500px;">
            <canvas style="width: 300px; height: 500px;" canvas-id="firstCanvas"></canvas>
        </view>
    </view>
</view>
onReady: function () {
    let ctx = wx.createCanvasContext('firstCanvas');
    //注意这里的初始化参数,因为微信小程序不允许操作 DOM,所以引擎不能自动获取到宽度高度,这里需要手动传进去
    let qr = QuarkRenderer.init(ctx,{width:300,height:500,renderer:'canvas'});
    let polygon = new QuarkRenderer.Polygon({
        position: [100, 100],
        scale: [1, 1],
        style: {
            fill: 'red'
        }
    });

    setInterval(function () {
        let len = Math.round(Math.random() * 100);
        let points = [];
        let r = (Math.random() * 100);
        for (let i = 0; i <= len; i++) {
            let phi = i / len * Math.PI * 2;
            let x = Math.cos(phi) * r + 100;
            let y = Math.sin(phi) * r + 100;
            points.push([x, y]);
        }
        polygon.animateTo({
            shape: {
                points: points
            }
        }, 500, 'cubicOut');
    }, 1000);
    qr.add(polygon);
}

Document

The document is in /api directory, open /api/index.html in your browser then you can see a beautiful API document just like Sencha(ExtJS).

ScreenShots







Wechat mini-program example:

Resources

https://cloud.tencent.com/edu/learning/live-1902?ADTAG=xyj

License

BSD 3-Clause License

LICENSE

BSD 3-Clause License Copyright (c) 2017, Baidu Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

简介

A lightweight yet powerful canvas (&svg) render engine improved from ZRender. 展开 收起
JavaScript
BSD-3-Clause
取消

发行版

暂无发行版

贡献者

全部

近期动态

加载更多
不能加载更多了
JavaScript
1
https://gitee.com/gstripe/quark-renderer.git
git@gitee.com:gstripe/quark-renderer.git
gstripe
quark-renderer
quark-renderer
master

搜索帮助