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# Mouse
**Description:**
  An interface for handling mouse inputs.
## position
**Type:** Readonly Field.
**Description:**
  The position of the mouse in the visible window.
You can use `Mouse.position * App.devicePixelRatio` to get the coordinate in the game world.
Then use `node:convertToNodeSpace()` to convert the world coordinate to the local coordinate of the node.
**Signature:**
```tl
const position: Vec2
```
**Usage:**
```tl
local worldPos = Mouse.position * App.devicePixelRatio
local nodePos = node:convertToNodeSpace(worldPos)
```
## leftButtonPressed
**Type:** Readonly Field.
**Description:**
  Whether the left mouse button is being pressed down.
**Signature:**
```tl
const leftButtonPressed: boolean
```
## rightButtonPressed
**Type:** Readonly Field.
**Description:**
  Whether the right mouse button is being pressed down.
**Signature:**
```tl
const rightButtonPressed: boolean
```
## middleButtonPressed
**Type:** Readonly Field.
**Description:**
  Whether the middle mouse button is being pressed down.
**Signature:**
```tl
const middleButtonPressed: boolean
```
## wheel
**Type:** Readonly Field.
**Description:**
  The mouse wheel value.
**Signature:**
```tl
const wheel: Vec2
```
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