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# Observer
**Description:**
  A record representing an observer of entity changes in the game systems.
**Class Object:** [Observer Class](/docs/api/Class%20Object/Observer).
## watch
**Type:** Function.
**Description:**
  Watches the components changes to entities that match the observer's component filter.
**Signature:**
```tl
watch: function(self: Observer, func: function(Entity): boolean): Observer
```
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| func | function | The function to call when a change occurs. Returns true to stop watching. |
**Returns:**
| Return Type | Description |
| --- | --- |
| Observer | The same observer, for method chaining. |
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