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ISRC_OHOS / DanmakuFlameMaster_ohos

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本项目是基于开源项目DanmakuFlameMaster进行鸿蒙化的移植和开发的,可以通过项目标签以及github地址(https://github.com/bilibili/DanmakuFlameMaster )追踪到原安卓项目版本,该项目的讲解介绍已在公众号发布,可以通过网址( https://harmonyos.51cto.com/posts/3261 )访问相关内容。


  • 项目名称:开源弹幕解析绘制引擎项目
  • 所属系列:鸿蒙的第三方组件适配移植
  • 功能:支持显示、隐藏、显示、暂停、继续、发送、定时发送弹幕
  • 项目移植状态:完成
  • 调用差异:无
  • 开发版本:sdk5
  • 项目发起作者:熊轶翔
  • 联系方式:isrc_hm@iscas.ac.cn
  • 原项目Doc地址:https://github.com/bilibili/DanmakuFlameMaster


  • 编程语言:Java
  • 外部库依赖:org.jar


  1. 下载弹幕库jar包DanmakuFlameMaster_ohos.jar。
  2. 启动 DevEco Studio,将下载的jar包,导入工程目录“entry->libs”下。


  1. 在moudle级别下的build.gradle文件中添加依赖,在dependences标签中增加对libs目录下jar包的引用。
dependencies {
    implementation fileTree(dir: 'libs', include: ['*.jar', '*.har'])
  1. 在导入的jar包上点击右键,选择“Add as Library”对包进行引用,选择需要引用的模块,并点击“OK”即引用成功。






  1. 布局文件定义,提供控件:DanmukuView
            ohos:height="match_parent" />
  1. 通过DanmakuContext进行弹幕初始化配置,如.setDanmakuStyle设置描边样式,.setScrollSpeedFactor设置弹幕滚动速度缩放比例等。
  2. 通过BaseDanmakuParser创建弹幕解析器对象,解析输入流。
private BaseDanmakuParser createParser(InputStream stream) {
        if (stream == null) {
            return new BaseDanmakuParser() {
                protected Danmakus parse() {
                    return new Danmakus();
        ILoader loader = DanmakuLoaderFactory.create(DanmakuLoaderFactory.TAG_BILI);
        try {
        } catch (IllegalDataException e) {
        BaseDanmakuParser parser = new BiliDanmukuParser();
        IDataSource<?> dataSource = loader.getDataSource();
        return parser;


  1. 启动弹幕库:
mDanmakuView.setCallback(new master.flame.danmaku.controller.DrawHandler.Callback() {
                public void updateTimer(DanmakuTimer timer) {

                public void drawingFinished() {

                public void danmakuShown(BaseDanmaku danmaku) {

                public void prepared() {                    
            mDanmakuView.prepare(mParser, mContext);
  1. 添加文本弹幕:
BaseDanmaku danmaku = mContext.mDanmakuFactory.createDanmaku(BaseDanmaku.TYPE_SCROLL_RL);
        if (danmaku == null || mDanmakuView == null) {
        danmaku.text = "这是你自己发的" + System.nanoTime();
        danmaku.padding = 5;
        danmaku.priority = 0;  // 可能会被各种过滤器过滤并隐藏显示
        danmaku.isLive = islive;
        danmaku.setTime(mDanmakuView.getCurrentTime() + 1200);
        danmaku.textSize = 25f * (mParser.getDisplayer().getDensity() - 0.6f);
        danmaku.textColor = Color.RED.getValue();
        danmaku.textShadowColor = Color.WHITE.getValue();

        danmaku.borderColor = Color.GREEN.getValue();
  • 弹幕的隐藏:mDanmakuView.hide()
  • 弹幕的显示:mDanmakuView.show()
  • 弹幕的暂停:mDanmakuView.pause()
  • 弹幕的继续:mDanmakuView.resume()
  • 弹幕的定时发送:
Boolean b = (Boolean) mBtnSendDanmakus.getTag();
if (b == null || !b) {
    timer = new Timer();
    timer.schedule(new AsyncAddTask(), 0, 1000);
} else {
Timer timer = new Timer();
class AsyncAddTask extends TimerTask {

    public void run() {
        for (int i = 0; i < 20; i++) {


  • v0.1.0-alpha


DanmakuFlameMaster_ohos经过Apache License, version 2.0授权许可。

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鸿蒙开源弹幕解析绘制引擎项目 expand collapse




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