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/*
* Copyright (c) 2008 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* The contents of this file constitute Original Code as defined in and
* are subject to the Apple Public Source License Version 1.1 (the
* "License"). You may not use this file except in compliance with the
* License. Please obtain a copy of the License at
* http://www.apple.com/publicsource and read it before using this file.
*
* This Original Code and all software distributed under the License are
* distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
* License for the specific language governing rights and limitations
* under the License.
*
* @APPLE_LICENSE_HEADER_END@
*/
#ifndef USERINPUT_H
#define USERINPUT_H
#include <stdbool.h>
struct user_input_state {
char buf[60];
int offset;
/* This is called when Return is pressed. */
void (*completion)(void *tinst, struct user_input_state *s);
/* This is called to draw the current input text, and a prompt. */
void (*draw)(void *tinst, struct user_input_state *s, WINDOW *win, int row, int column);
int misc; /* A variable for misc things that each state may use. */
};
bool user_input_process(void *tinst);
void user_input_set_position(int r, int c);
void user_input_draw(void *tinst, WINDOW *win);
void user_input_set_error_state(const char *err);
void user_input_set_state(struct user_input_state *state);
#endif
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