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#include <iostream>
using namespace std;
class Context;
class State {
public:
virtual void Handle(Context* c) = 0;
};
class Context {
private:
State* m_state;
public:
Context(State* p):
m_state(p) {
}
void Request() {
if (m_state != NULL) {
m_state->Handle(this);
}
}
void changeState(State* s) {
if (m_state != NULL) {
delete m_state;
m_state = NULL;
}
m_state = s;
}
};
class ConcretStateA: public State {
public:
void Handle(Context* c);
};
class ConcretStateB: public State {
public:
void Handle(Context* c);
};
void ConcretStateA::Handle(Context* c) {
cout << "Handle by ConcretStateA" << endl;
if (c != NULL) {
c->changeState(new ConcretStateB());
}
}
void ConcretStateB::Handle(Context* c) {
cout << "Handle by ConcretStateB" << endl;
if (c != NULL) {
c->changeState(new ConcretStateA());
}
}
int main(int argc, char** argv) {
Context* c = new Context(new ConcretStateA());
c->Request();
c->Request();
c->Request();
c->Request();
c->Request();
c->Request();
}
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