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README.md

测试cocoscreator和原生iOS进行集成,使用cocoscreator 2.4.0。

cocosProj下为cocoscreator游戏工程,TestCocos为原生iOS工程,cocos文件夹下为cocos游戏发布后的iOS工程部分文件,每次修改游戏后重新发布,然后把build目录下的assets、src文件夹以及main.js、project.json拷贝到cocos目录下对应的位置进行替换即可。

由于cocos2d-x引擎文件比较大就没上传,只需把2.4.0对应的cocos2d-x放到cocos/frameworks目录下即可,另外要修改CCApplication-ios.mm文件里的end方法:

void Application::end()
{
    //    delete this;
    //
    //    exit(0);
    
    // 上面是原来的样子
#if USE_AUDIO
    AudioEngine::end();
#endif
    // stop main loop
    [(MainLoop*)_delegate stopMainLoop];
}

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测试cocoscreator工程集成到原生iOS工程, 使用cocoscreator 2.4.0版本,需要把cocos2的-x目录放到cocos/frameworks下即可直接运行。 expand collapse
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