Implemented Phong lighting in OpenGL to compare it with the ordinary model. Used Stanford's bunny to compare models.
Implemented Phong lighting in OpenGL to compare it with the ordinary model. Used Stanford's bunny to compare models.
In this project, I wrote shaders that implement Blinn-Phong lighting as well as add the necessary uniforms and attributes to make the shaders work properly.
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
Phong illumination and shadows generation
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