Win32 application, that uses Direct3D to draw a box 3d model with the Phong lighting on the separate texture. After that the texture is doubled with the blur effect. At last, both textures are rendered on the screen, alpha blended using opacity mask.
最近更新: 5年多前CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
最近更新: 5年多前