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#include "Interface/Mutex.h"
#include "Interface/Condition.h"
#include "Interface/Thread.h"
#include <deque>
#include "Interface/ThreadPool.h"
class IThread;
class CThreadPool;
class CPoolThread : public IThread
{
public:
CPoolThread(CThreadPool *pMgr);
void operator()(void);
void shutdown(void);
private:
volatile bool dexit;
CThreadPool* mgr;
};
class CThreadPool : public IThreadPool
{
public:
CThreadPool(size_t max_threads,
size_t max_waiting_threads,
std::string idle_name);
~CThreadPool();
THREADPOOL_TICKET execute(IThread *runnable, const std::string& name = std::string());
void executeWait(IThread *runnable, const std::string& name = std::string());
bool isRunning(THREADPOOL_TICKET ticket);
bool waitFor(std::vector<THREADPOOL_TICKET> tickets, int timems=-1);
bool waitFor(THREADPOOL_TICKET ticket, int timems=-1);
void Remove(CPoolThread *pt, bool decr);
void Shutdown();
private:
IThread * getRunnable(THREADPOOL_TICKET *todel, bool del, bool& stop, std::string& name);
bool isRunningInt(THREADPOOL_TICKET ticket);
size_t nThreads;
size_t nRunning;
std::vector<CPoolThread*> threads;
struct SNewTask
{
SNewTask(IThread* runnable, THREADPOOL_TICKET ticket, std::string name)
: runnable(runnable), ticket(ticket), name(name)
{}
IThread* runnable;
THREADPOOL_TICKET ticket;
std::string name;
};
std::deque<SNewTask> toexecute;
IMutex* mutex;
ICondition* cond;
struct SRunningConds
{
SRunningConds()
: cond(NULL) {}
ICondition* cond;
std::vector<ICondition*> conds;
};
std::map<THREADPOOL_TICKET, SRunningConds> running;
THREADPOOL_TICKET currticket;
volatile bool dexit;
friend class CPoolThread;
size_t max_threads;
size_t max_waiting_threads;
std::string idle_name;
};
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