We follow the best practices for native interop with the additional guidelines below that are specific to this repo.
We have the following goals related to interop code being used in dotnet/runtime:
Interop code implicitly defines the native platform dependencies that .NET has. These dependencies are tracked and modeled according to the Tracking Platform Dependencies design. Whenever a PR is submitted that changes interop code, it needs to be reviewed to determine whether a change to the platform dependencies model is required.
By default, any change to src/libraries/Common/src/Interop
folder will add @dotnet/platform-deps-team as a reviewer. If necessary, update the corresponding https://github.com/dotnet/core/blob/main/release-notes/<product-version>/runtime-deps.json
file to reflect the dependency change. The scope of dependencies is at the file/package level, not individual functions, so interop changes rarely require an update to the model.
internal static partial class Interop { ... }
internal static partial class Interop
{
internal static partial class libc { ... }
}
...
internal static partial class Interop
{
internal static partial class mincore { ... }
}
\Common\src\Interop
\Windows
\mincore
... interop files
\Unix
\libc
... interop files
\Linux
\libc
... interop files
As shown above, platforms may be additive, in that an assembly may use functionality from multiple folders, e.g. System.IO.FileSystem's Linux build will use functionality both from Unix (common across all Unix systems) and from Linux (specific to Linux and not available across non-Linux Unix systems).
\Common\src\Interop
\Unix
\libc
\Interop.strerror.cs
\Windows
\mincore
\Interop.OutputDebugString.cs
\Common\src\Interop
\Windows
\mincore
\Interop.DuplicateHandle_SafeTokenHandle.cs
\Interop.DuplicateHandle_IntPtr.cs
internal static partial class Interop // contents of Common\src\Interop\Windows\Interop.Libraries.cs
{
private static class Libraries
{
internal const string Kernel32 = "kernel32.dll";
internal const string Localization = "api-ms-win-core-localization-l1-2-0.dll";
internal const string Handle = "api-ms-win-core-handle-l1-1-0.dll";
internal const string ProcessThreads = "api-ms-win-core-processthreads-l1-1-0.dll";
internal const string File = "api-ms-win-core-file-l1-1-0.dll";
internal const string NamedPipe = "api-ms-win-core-namedpipe-l1-1-0.dll";
internal const string IO = "api-ms-win-core-io-l1-1-0.dll";
...
}
}
(Note that this will likely result in some extra constants defined in each assembly that uses interop, which minimally violates one of the goals, but it's very minimal.)
<ItemGroup Condition=" '$(TargetsUnix)' == 'true' ">
<Compile Include="Interop\Unix\Interop.Libraries.cs" />
<Compile Include="Interop\Unix\libc\Interop.strerror.cs" />
<Compile Include="Interop\Unix\libc\Interop.getenv.cs" />
<Compile Include="Interop\Unix\libc\Interop.getenv.cs" />
<Compile Include="Interop\Unix\libc\Interop.open64.cs" />
<Compile Include="Interop\Unix\libc\Interop.close.cs" />
<Compile Include="Interop\Unix\libc\Interop.snprintf.cs" />
...
</ItemGroup>
When building dotnet/runtime, we use the "TargetOS" property to control what target platform we are building for. The valid values for this property are windows (which is the default value from MSBuild when running on Windows), linux and osx.
Whenever possible, a single .csproj should be used per assembly, spanning all target platforms, e.g. System.Console.csproj includes conditional entries for when targeting Windows vs when targeting Linux. A property can be passed to dotnet build to control which flavor is built, e.g. dotnet build /p:TargetOS=osx System.Console.csproj
.
Wherever possible, constants should be defined as "const". Only if the data type doesn't support this (e.g. IntPtr) should they instead be static readonly fields.
Related constants should be grouped under a partial, static, internal type, e.g. for error codes they'd be grouped under an Errors type:
internal static partial class Interop
{
internal static partial class libc
{
internal static partial class Errors
{
internal const int ENOENT = 2;
internal const int EINTR = 4;
internal const int EWOULDBLOCK = 11;
internal const int EACCES = 13;
internal const int EEXIST = 17;
internal const int EXDEV = 18;
internal const int EISDIR = 21;
internal const int EINVAL = 22;
internal const int EFBIG = 27;
internal const int ENAMETOOLONG = 36;
internal const int ECANCELED = 125;
...
}
}
}
Using enums instead of partial, static classes can lead to needing lots of casts at call sites and can cause problems if such a type needs to be split across multiple files (enums can't currently be partial). However, enums can be valuable in making it clear in a DllImport signature what values are permissible. Enums may be used in limited circumstances where these aren't concerns: the full set of values can be represented in the enum, and the interop signature can be defined to use the enum type rather than the underlying integral type.
When defining the P/Invoke signatures and structs, we follow the guidelines in the interop best practices documentation.
The runtime repo makes use of source-generated p/invokes whenever possible (see the compatibility doc for unsupported scenarios). Methods should be marked LibraryImport
and be static
and partial
.
If implicit framework references are disabled (as is the case for most libraries projects), explicit references to the below are required for marshalling arrays:
System.Memory
System.Runtime.CompilerServices.Unsafe
Often, various UNIX flavors offer the same API from the point-of-view of compatibility with C/C++ source code, but they do not have the same ABI. e.g. Fields can be laid out differently, constants can have different numeric values, exports can be named differently, etc. There are not only differences between operating systems (Mac OS X vs. Ubuntu vs. FreeBSD), but also differences related to the underlying processor architecture (x64 vs. x86 vs. ARM).
This leaves us with a situation where we can't write portable P/Invoke declarations that will work on all flavors, and writing separate declarations per flavor is quite fragile and won't scale.
To address this, we're moving to a model where all UNIX interop from dotnet/runtime starts with a P/Invoke to a C++ lib written specifically for dotnet/runtime. These libs -- System.*.Native.so (aka "shims") -- are intended to be very thin layers over underlying platform libraries. Generally, they are not there to add any significant abstraction, but to create a stable ABI such that the same IL assembly can work across UNIX flavors.
The System.Native shims are a private implementation detail of the Microsoft.NETCore.App shared framework and are intended only for use by code inside of the shared framework. Calling into the shims from external to Microsoft.NETCore.App has similar risks to using private reflection, with no guarantees from version to version or even patch to patch of stable exports. Assemblies that ship outside of the shared framework (e.g. Microsoft.Extensions.*) must not directly access the shims.
Guidelines for shim C++ API:
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