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README
MIT

本画板在WPF-Diagram-Designer的基础上进行的开发,界面框架使用Fluent.Ribbon的框架。

先上源码地址:https://gitee.com/akwkevin/aistudio.-wpf.-diagram

写在前面

友情提示 很多朋友老问为什么编译不过去,您需要安装对应的net版本,或者修改工程的net版本,如下图。 输入图片说明

2023年5月17日更新内容(做一个画笔画板)

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更新内容如下

  • [1] 画笔实现
  • [2] 封闭画笔实现
  • [3] 钢笔实现
  • [4] 文字画笔
  • [5] 直线,矩形,椭圆
  • [6] Path形状
  • [7] 取色器
  • [8] 三种画笔可选

画笔示例入口

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画笔示例截图

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2023年5月1号更新内容(做一个可编程画板):

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1.简单使用,自定义一个text模块的代码如下:

Code = @"using System;
namespace AIStudio.Wpf.CSharpScript
{
    public class Writer
    {   
        public string StringValue{ get; set;} = ""Welcome to AIStudio.Wpf.Diagram"";

        public string Execute()
        {
            return StringValue;
        }
    }
}";

是不是很简单。

2.本次扩展的主要内容

【1】.可编程模块,使用C#语言。

【2】.控制台打印控件,可以打印程序中的Console.WriteLine数据

【3】.为了便于大家使用,写了一个Box工厂分配Box的数据流向效果图。

3.可编程模块的实现原理

使用Microsoft.CodeAnalysis.CSharp.Scripting对代码进行编译,生成Assembly,然后对Assembly反射获得对象,对象内部固定有一个Execute方法,每次扫描的时候执行即可。 1.编译使用的Using,必须添加引用集,为了省事,把整个程序的Reference都放入进行编译,获得引用的核心代码如下:

var references = AppDomain.CurrentDomain.GetAssemblies().Where(p => !p.IsDynamic && !string.IsNullOrEmpty(p.Location)).Select(x => MetadataReference.CreateFromFile(x.Location)).ToList();
//Costura.Fody压缩后,无Location,读取资源文件中的reference
foreach (var assemblyEmbedded in AppDomain.CurrentDomain.GetAssemblies().Where(p => !p.IsDynamic && string.IsNullOrEmpty(p.Location)))
{
    using (var stream = Assembly.GetEntryAssembly().GetManifestResourceStream($"costura.{assemblyEmbedded.GetName().Name.ToLowerInvariant()}.dll.compressed"))
    {
        if (stream != null)
        {
            using (var compressStream = new DeflateStream(stream, CompressionMode.Decompress))
            {
                var memStream = new MemoryStream();
                CopyTo(compressStream, memStream);
                memStream.Position = 0;
                references.Add(MetadataReference.CreateFromStream(memStream));
            }

        }
    }
}

2.动态编译的代码的核心代码如下:

public static Assembly GenerateAssemblyFromCode(string code, out string message)
{
    Assembly assembly = null;
    message = "";
    // 丛代码中转换表达式树
    SyntaxTree syntaxTree = CSharpSyntaxTree.ParseText(code);
    // 随机程序集名称
    string assemblyName = Path.GetRandomFileName();
    // 引用

    // 创建编译对象
    CSharpCompilation compilation = CSharpCompilation.Create(assemblyName, new[] { syntaxTree }, References, new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary));

    using (var ms = new MemoryStream())
    {
        // 将编译好的IL代码放入内存流
        EmitResult result = compilation.Emit(ms);

        // 编译失败,提示
        if (!result.Success)
        {
            IEnumerable<Diagnostic> failures = result.Diagnostics.Where(diagnostic =>
                        diagnostic.IsWarningAsError ||
                        diagnostic.Severity == DiagnosticSeverity.Error).ToList();
            foreach (Diagnostic diagnostic in failures)
            {
                message += $"{diagnostic.Id}: {diagnostic.GetMessage()}";
                Console.WriteLine(message);
            }
        }
        else
        {
            // 编译成功,从内存中加载编译好的程序集
            ms.Seek(0, SeekOrigin.Begin);
            assembly = Assembly.Load(ms.ToArray());
        }
    }
    return assembly;
}

3.获得编译后的程序集,以及执行。

// 反射获取程序集中 的类
Type type = assembly.GetTypes().FirstOrDefault(p => p.FullName.StartsWith("AIStudio.Wpf"));   //assembly.GetType("AIStudio.Wpf.CSharpScript.Write");

// 创建该类的实例
object obj = Activator.CreateInstance(type);

// 通过反射方式调用类中的方法。
var result = type.InvokeMember("Execute",
    BindingFlags.Default | BindingFlags.InvokeMethod,
    null,
    obj,
    new object[] { });

4.代码编辑模块的实现

选择AvalonEdit控件,另外为了使用VS2019_Dark的黑色皮肤,引用官方Demo中的HL和TextEditlib实现自定义换肤。

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官方Demo的换肤写的超级复杂,看不懂,但是我们只要理解换肤的核心部分就是动态资源字典,因此我简化下,改进后的核心换肤代码如下:

public class TextEditorThemeHelper
{
    static Dictionary<string, ResourceDictionary> ThemeDictionary = new Dictionary<string, ResourceDictionary>();

    public static List<string> Themes = new List<string>() { "Dark", "Light", "TrueBlue", "VS2019_Dark" };
    public static string CurrentTheme { get; set; }

    static TextEditorThemeHelper()
    {
        var resource = new ResourceDictionary { Source = new Uri("/TextEditLib;component/Themes/LightBrushs.xaml", UriKind.RelativeOrAbsolute) };
        ThemeDictionary.Add("Light", resource);

        resource = new ResourceDictionary { Source = new Uri("/TextEditLib;component/Themes/DarkBrushs.xaml", UriKind.RelativeOrAbsolute) };
        ThemeDictionary.Add("Dark", resource);

        Application.Current.Resources.MergedDictionaries.Add(resource);
    }

    /// <summary>
    /// 设置主题
    /// </summary>
    /// <param name="theme"></param>
    public static void SetCurrentTheme(string theme)
    {
        OnAppThemeChanged(theme);//切换到VS2019_Dark
        CurrentTheme = theme;
    }

    /// <summary>
    /// Invoke this method to apply a change of theme to the content of the document
    /// (eg: Adjust the highlighting colors when changing from "Dark" to "Light"
    ///      WITH current text document loaded.)
    /// </summary>
    internal static void OnAppThemeChanged(string theme)
    {
        ThemedHighlightingManager.Instance.SetCurrentTheme(theme);

        if (ThemeDictionary.ContainsKey(theme))
        {
            foreach (var key in ThemeDictionary[theme].Keys)
            {
                ApplyToDynamicResource(key, ThemeDictionary[theme][key]);
            }
        }
        // Does this highlighting definition have an associated highlighting theme?
        else if (ThemedHighlightingManager.Instance.CurrentTheme.HlTheme != null)
        {
            // A highlighting theme with GlobalStyles?
            // Apply these styles to the resource keys of the editor
            foreach (var item in ThemedHighlightingManager.Instance.CurrentTheme.HlTheme.GlobalStyles)
            {
                switch (item.TypeName)
                {
                    case "DefaultStyle":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorBackground, item.backgroundcolor);
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorForeground, item.foregroundcolor);
                        break;

                    case "CurrentLineBackground":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorCurrentLineBackgroundBrushKey, item.backgroundcolor);
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorCurrentLineBorderBrushKey, item.bordercolor);
                        break;

                    case "LineNumbersForeground":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorLineNumbersForeground, item.foregroundcolor);
                        break;

                    case "Selection":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorSelectionBrush, item.backgroundcolor);
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorSelectionBorder, item.bordercolor);
                        break;

                    case "Hyperlink":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorLinkTextBackgroundBrush, item.backgroundcolor);
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorLinkTextForegroundBrush, item.foregroundcolor);
                        break;

                    case "NonPrintableCharacter":
                        ApplyToDynamicResource(TextEditLib.Themes.ResourceKeys.EditorNonPrintableCharacterBrush, item.foregroundcolor);
                        break;

                    default:
                        throw new System.ArgumentOutOfRangeException("GlobalStyle named '{0}' is not supported.", item.TypeName);
                }
            }
        }

    }

    /// <summary>
    /// Re-define an existing <seealso cref="SolidColorBrush"/> and backup the originial color
    /// as it was before the application of the custom coloring.
    /// </summary>
    /// <param name="key"></param>
    /// <param name="newColor"></param>
    private static void ApplyToDynamicResource(ComponentResourceKey key, Color? newColor)
    {
        if (Application.Current.Resources[key] == null || newColor == null)
            return;

        // Re-coloring works with SolidColorBrushs linked as DynamicResource
        if (Application.Current.Resources[key] is SolidColorBrush)
        {
            //backupDynResources.Add(resourceName);

            var newColorBrush = new SolidColorBrush((Color)newColor);
            newColorBrush.Freeze();

            Application.Current.Resources[key] = newColorBrush;
        }
    }

    private static void ApplyToDynamicResource(object key, object newValue)
    {
        if (Application.Current.Resources[key] == null || newValue == null)
            return;

        Application.Current.Resources[key] = newValue;
    }
}

使用方法: TextEditorThemeHelper.SetCurrentTheme("VS2019_Dark");

或者 TextEditorThemeHelper.SetCurrentTheme("TrueBlue");

或者 TextEditorThemeHelper.SetCurrentTheme("Dark");

或者 TextEditorThemeHelper.SetCurrentTheme("Light");

是不是超级简单。

5.代码编辑模块的编译与测试。

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6.WPF打印控制台数据

控制台打印方法支持切换运行输出方法Console.SetOut,核心代码如下:
public class ConsoleWriter : TextWriter
{
    private readonly Action<string> _Write;
    private readonly Action<string> _WriteLine;
    private readonly Action<string, string, string, int> _WriteCallerInfo;

    public ConsoleWriter()
    {

    }

    /// <summary>
    /// Console 输出重定向
    /// </summary>
    /// <param name="write">日志方法委托(针对于 Write)</param>
    /// <param name="writeLine">日志方法委托(针对于 WriteLine)</param>
    public ConsoleWriter(Action<string> write, Action<string> writeLine, Action<string, string, string, int> writeCallerInfo)
    {
        _Write = write;
        _WriteLine = writeLine?? write;
        _WriteCallerInfo = writeCallerInfo;
    }

    /// <summary>
    /// Console 输出重定向
    /// </summary>
    /// <param name="write">日志方法委托(针对于 Write)</param>
    /// <param name="writeLine">日志方法委托(针对于 WriteLine)</param>
    public ConsoleWriter(Action<string> write, Action<string> writeLine)
    {
        _Write = write;
        _WriteLine = writeLine;
    }

    /// <summary>
    /// Console 输出重定向
    /// </summary>
    /// <param name="write">日志方法委托</param>
    public ConsoleWriter(Action<string> write)
    {
        _Write = write;
        _WriteLine = write;
    }

    /// <summary>
    /// Console 输出重定向(带调用方信息)
    /// </summary>
    /// <param name="write">日志方法委托(后三个参数为 CallerFilePath、CallerMemberName、CallerLineNumber)</param>
    public ConsoleWriter(Action<string, string, string, int> write)
    {
        _WriteCallerInfo = write;
    }

    /// <summary>
    /// 使用 UTF-16 避免不必要的编码转换
    /// </summary>
    public override Encoding Encoding => Encoding.Unicode;

    /// <summary>
    /// 最低限度需要重写的方法
    /// </summary>
    /// <param name="value">消息</param>
    public override void Write(string value)
    {
        if (_WriteCallerInfo != null)
        {
            WriteWithCallerInfo(value);
            return;
        }

        _Write(value);
    }

    /// <summary>
    /// 为提高效率直接处理一行的输出
    /// </summary>
    /// <param name="value">消息</param>
    public override void WriteLine(string value)
    {
        if (_WriteCallerInfo != null)
        {
            WriteWithCallerInfo(value);
            return;
        }

        _WriteLine(value);
    }

    /// <summary>
    /// 带调用方信息进行写消息
    /// </summary>
    /// <param name="value">消息</param>
    private void WriteWithCallerInfo(string value)
    {
        //3、System.Console.WriteLine -> 2、System.IO.TextWriter + SyncTextWriter.WriteLine -> 1、DotNet.Utilities.ConsoleHelper.ConsoleWriter.WriteLine -> 0、DotNet.Utilities.ConsoleHelper.ConsoleWriter.WriteWithCallerInfo
        var callInfo = ClassHelper.GetMethodInfo(4);
        _WriteCallerInfo(value, callInfo?.FileName, callInfo?.MethodName, callInfo?.LineNumber ?? 0);
    }

    public override void Close()
    {
        var standardOutput = new StreamWriter(Console.OpenStandardOutput());
        standardOutput.AutoFlush = true;
        Console.SetOut(standardOutput);
        base.Close();
    }
}

使用:

ConsoleWriter ConsoleWriter = new ConsoleWriter(_write, _writeLine);

Console.SetOut(ConsoleWriter);

7.动态编译模块的输入输出自动生成。

1.输入输出模块:public string Value{ get; set;} 2.输入模块:public string Value{private get; set;} 3.输出模块:public string Value{get;private set;} 4.与外部交互模块:private string Value{ get; set;} ,必须同名同属性。 核心代码如下:

public static Dictionary<string, List<PropertyInfo>> GetPropertyInfo(Type type)
{
    Dictionary<string, List<PropertyInfo>> puts = new Dictionary<string, List<PropertyInfo>>()
    {
        {"Input", new List<PropertyInfo>() },
        {"Output", new List<PropertyInfo>() },
        {"Input_Output", new List<PropertyInfo>() },
        {"Inner", new List<PropertyInfo>() }
    };

    try
    {
        foreach (System.Reflection.PropertyInfo info in type.GetProperties(BindingFlags.Public | BindingFlags.Instance))
        {
            if (info.CanRead && info.CanWrite)
            {
                if (info.SetMethod.IsPublic && info.GetMethod.IsPublic)
                {
                    puts["Input_Output"].Add(info);
                }
                else if (info.SetMethod.IsPublic)
                {
                    puts["Input"].Add(info);
                }
                else if (info.GetMethod.IsPublic)
                {
                    puts["Output"].Add(info);
                }
            }
            else if (info.CanRead)
            {
                if (info.GetMethod.IsPublic)
                {
                    puts["Output"].Add(info);
                }
            }
        }

        foreach (System.Reflection.PropertyInfo info in type.GetProperties(BindingFlags.NonPublic | BindingFlags.Instance))
        {
            if (info.CanRead)
            {
                puts["Inner"].Add(info);
            }
        }
    }
    catch (Exception ex)
    {

    }

    return puts;
}

8.最后介绍一下Demo的实现。

1#.Int整数模块,界面定义一个TextBox绑定Int模块的输入管脚。 2#.Box产生模块,如果内部数组为空,那么按照输入管脚的数量初始化一个容量为输入整数数量的数组(随机颜色与形状),然后把数据放到输出管脚,当数据被取走后,下一个数据再次放到输出管脚。 3#.Bool模块,为false的时候按照颜色进行分配,为true的时候按照形状进行分配。 4#.Box分配模块,当输入管脚为空的时候,2#模块的输出可以移动到4#的输入管脚,移动时间为1s,移动完成后,清除2#模块的输出。同时把数据按照颜色或者形状分配到输出,同时把输入管脚清除。 按照颜色分配时: (1.如果颜色为红色,那么输出到1号 (2.如果颜色为橙色,那么输出到2号 (3.如果颜色为黄色,那么输出到3号 (4.如果颜色为绿色,那么输出到4号 (5.如果颜色为青色,那么输出到5号 (6.如果颜色为蓝色,那么输出到6号 (7.如果颜色为紫色,那么输出到7号 按照形状分配时: (1.如果形状为圆形,那么输出到1号 (2.如果形状为三角形,那么输出到2号 (3.如果形状为方形,那么输出到3号 (4.如果形状为菱形,那么输出到4号 (5.如果形状为梯形,那么输出到5号 (6.如果形状为五角星,那么输出到6号 (7.如果形状为六边形,那么输出到7号 6#.有两个红色|圆形收集器(7#,8#),按两个容器中的数量比较反馈,均匀分配到这两个收集器中。 9#,10#,11#,12#,13#,14#按照管脚取走数据即可。

2023年4月5号更新内容(本次更新主要仿照百度脑图):

1.思维导图、目录组织图、鱼骨头图、逻辑结构图、组织结构图,入口在文件新建下。

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2.思维导图工具栏(只有思维导图模式下可见)

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2.1插入链接

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2.2插入图片

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2.3插入备注

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2.4插入优先级

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2.5插入进度

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2.6切换类型

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2.7切换主题

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2.8还有展开节点,全选,居中,适应窗体大小等功能,不在介绍。

3 添加搜索功能(不仅仅思维导图可以使用)

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4 MindEditor:最后为了方便大家使用,我封装了一个思维脑图的控件MindEditor,可以直接绑定json格式的数据,数据改变,可以直接加载应用。(见AIStudio.Wpf.DiagramDesigner.Demo

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2023年2月5号更新内容:

本次更新主要参照了一个Blazor的Diagram的画线算法,链接地址:https://github.com/Blazor-Diagrams/Blazor.Diagrams,感谢作者。

1.连线改进,新增连线算法,目前共4种连线:Smooth(曲线),Straight(直线),Boundary(网格边界连接模式),Corner(折线)

2.序列化改进,xml与json序列化,新增自定义元素后,无需更改根元素,只需要在新增的元素上添加序列化的对象即可,扩展性更灵活了。

3.箭头改进,箭头按照连线的实际角度显示(即0-360度),还支持自定义的箭头path。

4.新增快捷键自定义扩展,用户可根据自己的习惯定义快捷键。

5.FlowchartEditor:封装了一个标准的工作流控件FlowchartEditor,具体使用可以参照开源权限管理框架种的用法: https://gitee.com/akwkevin/aistudio.-wpf.-aclient

nuget地址:输入图片说明

6.连接上添加动画:路径动画效果和线条流动效果。

7.改变结构,使用户更容易自定义自己的样式,覆盖系统默认样式。

8.从Blazor.Diagrams种引入PortlessLinks(直接连接两个node,不需要port),自动连接节点Snapping,按距离最近连接ReconnectLinksToClosestPorts

9.新增Demo示例,帮助用户快速上手,见底部2023年2月5号更新附加说明。

2023年之前发布内容:

界面图:

本画板在WPF-Diagram-Designer进行的开发,界面框架使用Fluent.Ribbon的框架。

界面图: 输入图片说明

1.支持字体样式,字体颜色,字体阴影,对齐方向,行间距。

2.支持复制粘贴剪贴,格式化,撤销重做。

3.支持形状绘制。

4.连接线

5.位置,组合,对齐

6.元素翻转,旋转。

7.填充颜色,支持线性渐变色,径向渐变色等

8.支持箭头样式

9.锁定与解锁

10.快速样式

11.支持矢量文本,二维码

12.支持插入图片,视频,SVG

13.支持画板大小,方向,标尺,网格是否显示,画板背景色

14.支持流程图(在文件新建下-基本绘图-流程图)

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15支持逻辑图(在文件新建下-基本绘图-逻辑图)

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16支持SFC顺序控制图(在文件新建下-基本绘图-顺序控制图)

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示例项目说明(AIStudio.Wpf.DiagramDesigner.Demo)目录如下:

1 Simple 简单示例

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2 Locked 锁定节点

3 Events 事件(暂未完成,敬请期待)

4 DynamicInsertions 动态插入(暂未完成,敬请期待)

5 Performance 性能(100个节点生成)

6 Zoom 放大缩小

7 SnapToGrid 对齐到网格

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8 DragAndDrop 拖拽

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9 Nodes 节点示例

9.1 Svg svg样式

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9.2 CustomDefinedNode 自定义节点

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9.3 PortlessLinks 无Port的node连接

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9.4 GradientNode 渐变色node

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9.5 Rotate 旋转node(连接线还需要优化,还算连接在旋转之前的位置上)

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10 Links 连线示例

10.1 Snapping 连接线靠近节点自动连接
10.2 Labels 连接线上的文字(支持多处)

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10.3 Vertices 连接线上的中间节点

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10.4 Markers 箭头,支持自定义

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10.5 Routers 连线模式

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10.6 PathGenerators 连线算法

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11 Ports 连接点示例

11.1 ColoredPort 彩色连接点,相同颜色的连接点才能连接

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11.2 InnerPort 内部连接点

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12 Groups 分组示例

12.1 Group 分组
12.2 CustomDefinedGroup 自定义分组
12.3 CustomShortcutGroup 自定义分组快捷键

13 Texts 文本节点示例

13.1 Text 文本
13.2 Alignment 对齐方式
13.3 FontSize 字体大小
13.4 ColorText 彩色字体

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13.5 OutlineText 轮廓文本

14 Customization 自定义

14.1 CustomNode 覆盖默认节点样式

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14.2 CustomLink 设置线条连接样式

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14.3 CustomPort 覆盖默认连接点样式

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14.4 CustomGroup 覆盖默认分组样式

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15 Algorithms 算法

14.6 ReconnectLinksToClosestPorts 重新计算,按最近的连接点连接。

15 Animations

15.1 PathAnimation 动画路径

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15.2 LineAnimation 线条流动动画

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16 Editor

16.1 FlowchartEditor 工作流封装控件

采用兼容主流的diagram的序列化格式

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{"Nodes":[{"Kind":1,"UserIds":null,"RoleIds":null,"ActType":null,"Id":"e0f2c29c-2c89-4c0c-857e-35eb0b121d7e","ParentId":null,"Name":null,"Color":"#1890ff","Label":"开始","Width":100.0,"Height":80.0,"X":12.5,"Y":147.5,"Type":"FlowchartNode","ZIndex":0,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":3,"UserIds":[],"RoleIds":[],"ActType":null,"Id":"716f64ec-bcdb-438c-9748-9546abf990cc","ParentId":null,"Name":null,"Color":"#1890ff","Label":"节点1","Width":100.0,"Height":80.0,"X":137.5,"Y":147.5,"Type":"FlowchartNode","ZIndex":2,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":4,"UserIds":null,"RoleIds":null,"ActType":null,"Id":"3cd6c332-6b5b-44ef-96c4-c7aef66fd5dd","ParentId":null,"Name":null,"Color":"#1890ff","Label":"条件节点","Width":100.0,"Height":80.0,"X":262.5,"Y":147.5,"Type":"FlowchartNode","ZIndex":3,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":3,"UserIds":[],"RoleIds":[],"ActType":null,"Id":"7d953234-ddff-4701-a52a-bf6460ffa7b9","ParentId":null,"Name":null,"Color":"#1890ff","Label":"节点2","Width":100.0,"Height":80.0,"X":387.5,"Y":22.5,"Type":"FlowchartNode","ZIndex":6,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":3,"UserIds":[],"RoleIds":[],"ActType":null,"Id":"7dfd4102-2751-42c7-a386-adcfcca27ede","ParentId":null,"Name":null,"Color":"#1890ff","Label":"节点3","Width":100.0,"Height":80.0,"X":387.5,"Y":272.5,"Type":"FlowchartNode","ZIndex":7,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]},{"Kind":2,"UserIds":null,"RoleIds":null,"ActType":null,"Id":"ad57e53f-8860-4212-9afb-f67e14eecbc8","ParentId":null,"Name":null,"Color":"#1890ff","Label":"结束","Width":100.0,"Height":80.0,"X":512.5,"Y":147.5,"Type":"FlowchartNode","ZIndex":10,"PortAlignmentList":["Top","Bottom","Left","Right","Top","Bottom","Left","Right"]}],"Links":[{"Id":"65f6432f-2084-462d-93d8-a6b3ff889182","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":null,"SourceId":"e0f2c29c-2c89-4c0c-857e-35eb0b121d7e","TargetId":"716f64ec-bcdb-438c-9748-9546abf990cc","SourcePortAlignment":"Right","TargetPortAlignment":"Left","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"7d1dcf2d-ee69-4c24-84ff-3a99b6555692","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":null,"SourceId":"716f64ec-bcdb-438c-9748-9546abf990cc","TargetId":"3cd6c332-6b5b-44ef-96c4-c7aef66fd5dd","SourcePortAlignment":"Right","TargetPortAlignment":"Left","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"cd18c02f-0cdb-4eb5-9793-b9db87eeea09","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":"条件1","SourceId":"3cd6c332-6b5b-44ef-96c4-c7aef66fd5dd","TargetId":"7d953234-ddff-4701-a52a-bf6460ffa7b9","SourcePortAlignment":"Top","TargetPortAlignment":"Left","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"69bbb083-8eb4-403b-937a-b0f0d3c80eb0","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":"条件2","SourceId":"3cd6c332-6b5b-44ef-96c4-c7aef66fd5dd","TargetId":"7dfd4102-2751-42c7-a386-adcfcca27ede","SourcePortAlignment":"Bottom","TargetPortAlignment":"Left","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"d640c547-5ba8-428c-8d65-74874b1d28bd","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":null,"SourceId":"7d953234-ddff-4701-a52a-bf6460ffa7b9","TargetId":"ad57e53f-8860-4212-9afb-f67e14eecbc8","SourcePortAlignment":"Right","TargetPortAlignment":"Top","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null},{"Id":"74ad5635-c96d-42e8-9c0a-42c613c66b7a","Color":"#FF808080","SelectedColor":"#FF000000","Width":2.0,"Label":null,"SourceId":"7dfd4102-2751-42c7-a386-adcfcca27ede","TargetId":"ad57e53f-8860-4212-9afb-f67e14eecbc8","SourcePortAlignment":"Right","TargetPortAlignment":"Bottom","Type":"DiagramLink","Router":null,"PathGenerator":null,"SourceMarkerPath":null,"SourceMarkerWidth":null,"TargetMarkerPath":null,"TargetMarkerWidth":null}]}

近期会持续更新,欢迎大家光临。

最后上一个动画流程图。

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特别说明

博客园文章地址 https://www.cnblogs.com/akwkevin/p/15047453.html

用Wpf做一个Diagram画板(续2)(包含封装一个控件FlowchartEditor): https://www.cnblogs.com/akwkevin/p/17093865.html

用Wpf做一个思维导图(续3-Diagram画板)https://www.cnblogs.com/akwkevin/p/17288814.html

用Wpf做一个可编程画板(续4-Diagram画板)https://www.cnblogs.com/akwkevin/p/17367212.html

用Wpf做一个画笔画板(续5-Diagram画板)https://www.cnblogs.com/akwkevin/p/17417546.html

相关链接地址:

Fluent.Ribbon: https://github.com/fluentribbon/Fluent.Ribbon

WPF-Diagram-Designer:https://github.com/LinRaise/WPF-Diagram-Designer

个人QQ:80267720

QQ技术交流群:51286643(如果您还喜欢,帮忙点个星,谢谢)

特别感谢:https://dotnet9.com/ 的站长:dotnet9。

有想加入开发的朋友可以联系我。
MIT License Copyright (c) 2021 艾竹 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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用Wpf做一个Diagram画板(包含流程图FlowChart,思维导图MindEditor,可编程模块等等) 展开 收起
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