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ZxfBugProgrammer/KeyboardSplitterXbox

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VirtualXbox.csproj 3.48 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C25D1435-780B-41BA-9097-1B4A296F0603}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>VirtualXbox</RootNamespace>
<AssemblyName>VirtualXbox</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\KeyboardSplitter\Lib\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\KeyboardSplitter\Lib\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="NativeMethods.cs" />
<Compile Include="ResourceExtractor.cs" />
<Compile Include="VirtualXboxController.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Enums\XboxAxis.cs" />
<Compile Include="Enums\XboxAxisPosition.cs" />
<Compile Include="Enums\XboxButton.cs" />
<Compile Include="VirtualXboxBus.cs" />
<Compile Include="Enums\XboxCustomFunction.cs" />
<Compile Include="Enums\XboxDpadDirection.cs" />
<Compile Include="ControllerState.cs" />
<Compile Include="Enums\XboxTrigger.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Driver\x64\devcon.exe" />
<EmbeddedResource Include="Driver\x64\scpvbus.cat" />
<EmbeddedResource Include="Driver\x64\ScpVBus.inf" />
<EmbeddedResource Include="Driver\x64\ScpVBus.sys" />
<EmbeddedResource Include="Driver\x64\WdfCoinstaller01009.dll" />
<EmbeddedResource Include="Driver\x86\devcon.exe" />
<EmbeddedResource Include="Driver\x86\ScpVBus.inf" />
<EmbeddedResource Include="Driver\x86\WdfCoinstaller01009.dll" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Driver\x86\scpvbus.cat" />
<EmbeddedResource Include="Driver\x86\ScpVBus.sys" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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