# webrtc-android **Repository Path**: zzh123456/webrtc-android ## Basic Information - **Project Name**: webrtc-android - **Description**: webrtc android - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 3 - **Forks**: 0 - **Created**: 2023-04-25 - **Last Updated**: 2025-03-13 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![AndroidWebRTC-1200x630px](https://user-images.githubusercontent.com/24237865/218683564-e4279cf9-51c2-4b48-9ca4-45a258a6898a.jpg)

WebRTC Android by Stream


License API Build Status Stream Feeds

πŸ›°οΈ **WebRTC Android** is Google's WebRTC pre-compiled library for Android by [Stream](https://getstream.io?utm_source=Github&utm_medium=Github_Repo_Content_Ad&utm_content=Developer&utm_campaign=Github_Feb2023_Jaewoong_StreamWebRTCAndroid&utm_term=DevRelOss). It reflects the recent [WebRTC Protocol](https://getstream.io/glossary/webrtc-protocol/) updates to facilitate real-time video chat using functional UI components, Kotlin extensions for Android, and Compose. ## Agenda Since Google no longer supported the [WebRTC library for Android](https://webrtc.github.io/webrtc-org/native-code/android/) for many years (even JCenter has been shut down, so the library is not available now), we decided to build our own pre-compiled WebRTC core library that reflects recent WebRTC commits with some improvements. ## Who's Using WebRTC Android? πŸ‘‰ [Check out who's using WebRTC Android](/usecases.md). ## πŸ“± Use Cases You can see the use cases of this library in the repositories below: - [stream-video-android](https://github.com/getstream/stream-video-android): πŸ“² An official Android Video SDK by Stream, which consists of versatile Core + Compose UI component libraries that allow you to build video calling, audio room, and, live streaming apps based on Webrtc running on Stream's global edge network. - [webrtc-in-jetpack-compose](https://github.com/GetStream/webrtc-in-jetpack-compose): πŸ“± This project demonstrates WebRTC protocol to facilitate real-time video communications with Jetpack Compose. ## ✍️ Technical Content If you want to have a better grasp of how WebRTC works, such as basic concepts of WebRTC, relevant terminologies, and how to establish a peer-to-peer connection and communicate with the signaling server in Android, check out the articles below: - **[Building a Video Chat App: WebRTC on Android (Part1)](https://getstream.io/blog/webrtc-on-android/)** - **[Building a Video Chat App: WebRTC in Jetpack Compose (Part2)](https://getstream.io/blog/webrtc-jetpack-compose/)** - **[HTTP, WebSocket, gRPC or WebRTC: Which Communication Protocol is Best For Your App?](https://getstream.io/blog/communication-protocols/)** - **[WebRTC Protocol: What is it and how does it work?](https://getstream.io/glossary/webrtc-protocol/)** ## πŸ›₯ Stream Chat and Voice & Video Calling SDK __[Stream Video SDK for Compose](https://getstream.io/video/docs/android?utm_source=Github&utm_medium=Jaewoong_OSS&utm_content=Developer&utm_campaign=Github_Feb2023_Jaewoong_StreamWebRTCAndroid&utm_term=DevRelOss)__ is the official Android SDK for [Stream Video](https://getstream.io/video/?utm_source=Github&utm_medium=Github_Repo_Content_Ad&utm_content=Developer&utm_campaign=Github_Feb2023_Jaewoong_StreamWebRTCAndroid&utm_term=DevRelOss), a service for building video calls, audio rooms, and live-streaming applications. Stream's versatile Video SDK has been built with this **webrtc-android** library, and you can check out the tutorials below if you want to get more information. - [Stream Video SDK for Android on GitHub](https://github.com/getstream/stream-video-android?utm_source=Github&utm_medium=Jaewoong_OSS&utm_content=Developer&utm_campaign=Github_Dec2023_Jaewoong_TwitchCompose&utm_term=DevRelOss) - [Video Call Tutorial](https://getstream.io/video/docs/android/tutorials/video-calling?utm_source=Github&utm_medium=Jaewoong_OSS&utm_content=Developer&utm_campaign=Github_Dec2023_Jaewoong_TwitchCompose&utm_term=DevRelOss) - [Audio Room Tutorial](https://getstream.io/video/docs/android/tutorials/audio-room?utm_source=Github&utm_medium=Jaewoong_OSS&utm_content=Developer&utm_campaign=Github_Dec2023_Jaewoong_TwitchCompose&utm_term=DevRelOss) - [Livestream Tutorial](https://getstream.io/video/docs/android/tutorials/livestream?utm_source=Github&utm_medium=Jaewoong_OSS&utm_content=Developer&utm_campaign=Github_Dec2023_Jaewoong_TwitchCompose&utm_term=DevRelOss) ## Download [![Maven Central](https://img.shields.io/maven-central/v/io.getstream/stream-webrtc-android.svg?label=Maven%20Central)](https://search.maven.org/search?q=g:%22io.getstream%22%20AND%20a:%22stream-webrtc-android%22) ### Gradle Add the below dependency to your **module**'s `build.gradle` file: ```gradle dependencies { implementation "io.getstream:stream-webrtc-android:1.1.1" } ``` ## SNAPSHOT
See how to import the snapshot ### Including the SNAPSHOT Snapshots of the current development version of AvatarView are available, which track [the latest versions](https://oss.sonatype.org/content/repositories/snapshots/io/getstream/stream-webrtc-android/). To import snapshot versions on your project, add the code snippet below on your gradle file. ```Gradle repositories { maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' } } ``` Next, add the below dependency to your **module**'s `build.gradle` file. ```gradle dependencies { implementation "io.getstream:stream-webrtc-android:1.1.2-SNAPSHOT" } ```
## Usages Once you import this library, you can use all of the `org.webrtc` packge functions, such as `org.webrtc.PeerConnection` and `org.webrtc.VideoTrack`. For more information, you can check out the [API references for WebRTC packages](https://getstream.github.io/webrtc-android/). Here are the most commonly used APIs in the WebRTC library, and you can reference the documentation below: - [PeerConnection](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-peer-connection/index.html?query=open%20class%20PeerConnection): Provides methods to create and set an SDP offer/answer, add ICE candidates, potentially connect to a remote peer, monitor the connection, and close the connection once it’s no longer needed. - [PeerConnectionFactory](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-peer-connection-factory/index.html?query=open%20class%20PeerConnectionFactory): Create a `PeerConnection` instance. - [EglBase](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-egl-base/index.html?query=interface%20EglBase): Holds EGL state and utility methods for handling an egl 1.0 EGLContext, an EGLDisplay, and an EGLSurface. - [VideoTrack](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-video-track/index.html?query=open%20class%20VideoTrack%20:%20MediaStreamTrack): Manages multiple `VideoSink` objects, which receive a stream of video frames in real-time and it allows you to control the `VideoSink` objects, such as adding, removing, enabling, and disabling. - [VideoSource](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-video-source/index.html?query=open%20class%20VideoSource%20:%20MediaSource): Used to create video tracks and add VideoProcessor, which is a lightweight abstraction for an object that can receive video frames, process them, and pass them on to another object. - [AudioTrack](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-audio-track/index.html): Manages multiple `AudioSink` objects, which receive a stream of video frames in real-time and it allows you to control the `AudioSink` objects, such as adding, removing, enabling, and disabling. - [AudioSource](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-audio-source/index.html?query=open%20class%20AudioSource%20:%20MediaSource): Used to create audio tracks. - [MediaStreamTrack](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-media-stream-track/index.html?query=open%20class%20MediaStreamTrack): Java wrapper for a C++ `MediaStreamTrackInterface`. - [IceCandidate](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-ice-candidate/index.html?query=open%20class%20IceCandidate): Representation of a single ICE Candidate, mirroring `IceCandidateInterface` in the C++ API. - [SessionDescription](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-session-description/index.html?query=open%20class%20SessionDescription): Description of an RFC 4566 Session. SDPs are passed as serialized Strings in Java-land and are materialized to SessionDescriptionInterface as appropriate in the JNI layer. - [SurfaceViewRenderer](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-surface-view-renderer/index.html?query=open%20class%20SurfaceViewRenderer%20:%20SurfaceView,%20SurfaceHolder.Callback,%20VideoSink,%20RendererCommon.RendererEvents): Display the video stream on a SurfaceView. - [Camera2Capturer](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-camera2-capturer/index.html?query=open%20class%20Camera2Capturer%20:%20CameraCapturer): The `Camera2Capturer` class is used to provide video frames for a `VideoTrack` (typically local) from the provided cameraId. `Camera2Capturer` must be run on devices `Build.VERSION_CODES.LOLLIPOP` or higher. - [Camera2Enumerator](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-camera2-enumerator/index.html?query=open%20class%20Camera2Enumerator%20:%20CameraEnumerator) If you want to learn more about building a video chat application for Android using WebRTC, check out the blog post below: - **[Building a Video Chat App: WebRTC on Android (Part1)](https://getstream.io/blog/webrtc-on-android/)** ## WebRTC for UI Components [![Maven Central](https://img.shields.io/maven-central/v/io.getstream/stream-webrtc-android-ui.svg?label=Maven%20Central)](https://search.maven.org/search?q=g:%22io.getstream%22%20AND%20a:%22stream-webrtc-android-ui%22) **Stream WebRTC Android** supports some useful UI components for WebRTC, such as `VideoTextureViewRenderer`. First, add the dependency below to your **module's** `build.gradle` file: ```gradle dependencies { implementation "io.getstream:stream-webrtc-android-ui:$version" } ``` ### VideoTextureViewRenderer `VideoTextureViewRenderer` is a custom [TextureView](https://developer.android.com/reference/android/view/TextureView) that implements [VideoSink](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-video-sink/index.html?query=interface%20VideoSink) and [SurfaceTextureListener](https://developer.android.com/reference/kotlin/android/view/TextureView.SurfaceTextureListener.html). Usually, you can use [SurfaceViewRenderer](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-surface-view-renderer/index.html?query=open%20class%20SurfaceViewRenderer%20:%20SurfaceView,%20SurfaceHolder.Callback,%20VideoSink,%20RendererCommon.RendererEvents) to display real-time video streams on a layout if you need a simple video call screen without overlaying video frames over another one. However, it might not work well as you expect if you suppose to need to design a complex video call screen, such as one video call layout should overlay another video call layout, such as the example below: ![Screenshot](https://user-images.githubusercontent.com/24237865/218671884-d027ef03-1ccc-4d12-8153-adc2964034cc.png) For this case, we'd recommend you use `VideoTextureViewRenderer` like the example below: ```xml ``` You can add or remove [VideoTrack](https://getstream.github.io/webrtc-android/stream-webrtc-android/org.webrtc/-video-track/index.html?query=open%20class%20VideoTrack%20:%20MediaStreamTrack) like the below: ```kotlin videoTrack.video.addSink(participantVideoRenderer) videoTrack.video.removeSink(participantVideoRenderer) ``` ## WebRTC for Jetpack Compose [![Maven Central](https://img.shields.io/maven-central/v/io.getstream/stream-webrtc-android-compose.svg?label=Maven%20Central)](https://search.maven.org/search?q=g:%22io.getstream%22%20AND%20a:%22stream-webrtc-android-compose%22) **Stream WebRTC Android** supports some Jetpack Compose components for WebRTC, such as `VideoRenderer` and `FloatingVideoRenderer`. First, add the dependency below to your **module's** `build.gradle` file: ```gradle dependencies { implementation "io.getstream:stream-webrtc-android-compose:$version" } ``` ### VideoRenderer `VideoRenderer` is a composable function that renders a single video track in Jetpack Compose. ```kotlin VideoRenderer( videoTrack = remoteVideoTrack, modifier = Modifier.fillMaxSize() eglBaseContext = eglBaseContext, rendererEvents = rendererEvents ) ``` You can observe the rendering state changes by giving `RendererEvents` interface like the below: ```kotlin val rendererEvents = object : RendererEvents { override fun onFirstFrameRendered() { .. } override fun onFrameResolutionChanged(videoWidth: Int, videoHeight: Int, rotation: Int) { .. } } ``` ### FloatingVideoRenderer `FloatingVideoRenderer` represents a floating item that features a participant video, usually the local participant. You can use this composable function to overlay a single video track on another, and users can move the floating video track with user interactions. You can use `FloatingVideoRenderer` with `VideoRenderer` like the example below: ```kotlin var parentSize: IntSize by remember { mutableStateOf(IntSize(0, 0)) } if (remoteVideoTrack != null) { VideoRenderer( videoTrack = remoteVideoTrack, modifier = Modifier .fillMaxSize() .onSizeChanged { parentSize = it }, eglBaseContext = eglBaseContext, rendererEvents = rendererEvents ) } if (localVideoTrack != null) { FloatingVideoRenderer( modifier = Modifier .size(width = 150.dp, height = 210.dp) .clip(RoundedCornerShape(16.dp)) .align(Alignment.TopEnd), videoTrack = localVideoTrack, parentBounds = parentSize, paddingValues = PaddingValues(0.dp), eglBaseContext = eglBaseContexteglBaseContext, rendererEvents = rendererEvents ) } ``` ## WebRTC KTX [![Maven Central](https://img.shields.io/maven-central/v/io.getstream/stream-webrtc-android-ktx.svg?label=Maven%20Central)](https://search.maven.org/search?q=g:%22io.getstream%22%20AND%20a:%22stream-webrtc-android-ktx%22) **Stream WebRTC Android** supports some useful extensions for WebRTC based on [Kotlin's Coroutines](https://kotlinlang.org/docs/coroutines-overview.html). First, add the dependency below to your **module's** `build.gradle` file: ```gradle dependencies { implementation "io.getstream:stream-webrtc-android-ktx:$version" } ``` ### addRtcIceCandidate `addRtcIceCandidate` is a suspend function that allows you to add a given `IceCandidate` to a `PeerConnection`. So you can add an `IceCandidate` to a `PeerConnection` as Coroutines-style, not callback-style. ```kotlin pendingIceMutex.withLock { pendingIceCandidates.forEach { iceCandidate -> connection.addRtcIceCandidate(iceCandidate) } pendingIceCandidates.clear() } ``` ### createSessionDescription You can create a `SessionDescription`, which delegates `SdpObserver` with Coroutines styles: ```kotlin suspend fun createAnswer(): Result { return createSessionDescription { sdpObserver -> connection.createAnswer(sdpObserver, mediaConstraints) } } ``` ## Instructions for Setting Up Chromium Dev Tool This is an instruction for setting up Chromium Dev Tool if you need to compile the WebRTC core library by yourself with this project. [Chromium Dev Tools](https://commondatastorage.googleapis.com/chrome-infra-docs/flat/depot_tools/docs/html/depot_tools_tutorial.html#_setting_up) - You need to set up depot tools to build & fetch Chromium codebase. - You should fetch the chromium WebRTC repository from the Google's repository against HEAD commits. Screenshot 2023-02-08 at 11 47 14 AM > **Note**: Chromium WebRTC core libraries can be bulit only in Linux OS. Every step takes its own time based on the machine specs and internet speed, so make sure every step is completed without interruption. You need to set up AWS instance (pre-requiests): - Ubuntu 14.04 LTS (trusty with EoL April 2022) - 8 GB memory ram - At least 50 GB HDD/SSD storage To compile the pre-built WebRTC library for Android, you must follow the steps below: ``` 1. git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git 2. export PATH="$PATH:${HOME}/depot_tools" 3. mkdir webrtc_android && cd webrtc_android 4. fetch --nohooks webrtc_android 5. gclient sync 6. cd src && ./build/install-build-deps.sh 7. git branch -r 8. git checkout origin/master # To check you're in origin/master branch and check out to a specific branch if you want. 9. git branch 10. Replace Android sources & NDK/C/C++ files with this repository. 11. tools_webrtc/android/build_aar.py ``` To install all required dependencies for linux, a script is provided for Ubuntu, which is unfortunately only available after your first gclient sync and make sure your current directory is `webrtc_android/src/`: ``` cd src && ./build/install-build-deps.sh ``` You can see the available latest branches looks like the screenshoos below: Screenshot 2023-02-14 at 5 26 32 PM Now you can checkout to the latest branch which is `branch-heads/m79` or something, using this command: ``` git checkout branch-heads/m79 ``` However, this project reflects the latest updates for WebRTC, so you must check out to the master branch like this: ``` 8. git checkout origin/master ``` This will help you to resolve most of compilation issues. To get the details about your current branch you can simply use these commands: ``` 9. git branch ``` ### Using Manual Compilation: This process will manually compile the source code for each particular CPU type. Manual Compiling involves these two steps: 1. Generate projects using GN. 2. Compile using Ninja. This step will compile the library for Debug and Release modes of Development. Ensure your current working directory is webrtc_android/src/ of your workspace. Then run: ``` 11. gn gen out/Debug --args='target_os="android" target_cpu="arm"' 11. gn gen out/Release --args='is_debug=false is_component_build=false rtc_include_tests=false target_os="android" target_cpu="arm"' ``` You can specify a directory of your own choice instead of out/Debug, to enable managing multiple configurations in parallel. - To build for ARM64: use target_cpu="arm64" - To build for 32-bit x86: use target_cpu="x86" - To build for 64-bit x64: use target_cpu="x64" For compilation you can simply use these following commands for (out/Debug, out/Release): ``` 11. ninja -C out/Debug 11. ninja -C out/Release ``` ### Using AAR Build Tools: This is the most simple process, which compiles the source code for all supported CPU types such as: - arm64-v8a - armeabi-v7a - x86 - x86_64 After compiling the package, it includes all these native libraries and `.jar` library into `*.aar` file. Make sure your current working directory is `webrtc_android/src/` of your workspace. Then run: ``` 11. tools_webrtc/android/build_aar.py ``` This process will take some time based on your machine specs and internet speed, so here we go: ![image](https://user-images.githubusercontent.com/24237865/218025156-22fd6460-803a-4490-bbd5-48a1c4f1f452.png) Now, if you look in the `webrtc_android/src/` directory, It turns out that you will end up with the compilation and building of `libwebrtc.aar`. ## Find this Android library useful? πŸ’™ Support it by joining __[stargazers](https://github.com/getStream/stream-webrtc-android/stargazers)__ for this repository. ⭐️
Also, follow __[maintainers](https://github.com/skydoves)__ on GitHub for our next creations! 🀩 # License ```xml Copyright 2023 Stream.IO, Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ```