提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0
CG shader for unity3D to create a cross section through meshes
Repository for online PIGSquad workshop on deformable snow in Unity.
A simple tank battle game but it's controlled by Neural Network.
Unity plugin for binding machinery joint in scene.