一个练习用的软光栅器,实现了PBR材质系统,ShadowMap,IBL,球谐光照
一个练习用的软光栅器,实现了PBR材质系统,ShadowMap,IBL,球谐光照
参考 https://ebruneton.github.io/precomputed_atmospheric_scattering/ 实现的物理大气散射效果
学习高效的VolumeLighting,使用 Unity2020.3.0f1c1 版本
在Unity上实现了SSAO和HBAO
在看了狗哥老司机和MaxwellGeng等大佬关于GPUDriven的实现,就参考Ubisoft实现一个简单的GPUDriven的Terrain的绘制
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