LVGL provides everything you need to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
Basically, every modern controller (which is able to drive a display) is suitable to run LVGL. The minimal requirements are:
Name | Minimal | Recommended |
Architecture | 16, 32 or 64 bit microcontroller or processor | |
Clock | > 16 MHz | > 48 MHz |
Flash/ROM | > 64 kB | > 180 kB |
Static RAM | > 2 kB | > 4 kB |
Stack | > 2 kB | > 8 kB |
Heap | > 2 kB | > 8 kB |
Display buffer | > 1 × hor. res. pixels | > 10 × hor. res. pixels |
Compiler | C99 or newer |
Note that the memory usage might vary depending on the architecture, compiler and build options.
Just to mention some platforms:
This list shows the recommended way of learning the library:
For more examples see the lv_examples repository.
lv_obj_t * btn = lv_btn_create(lv_scr_act(), NULL); /*Add a button to the current screen*/
lv_obj_set_pos(btn, 10, 10); /*Set its position*/
lv_obj_set_size(btn, 100, 50); /*Set its size*/
lv_obj_set_event_cb(btn, btn_event_cb); /*Assign a callback to the button*/
lv_obj_t * label = lv_label_create(btn, NULL); /*Add a label to the button*/
lv_label_set_text(label, "Button"); /*Set the labels text*/
...
void btn_event_cb(lv_obj_t * btn, lv_event_t event)
{
if(event == LV_EVENT_CLICKED) {
printf("Clicked\n");
}
}
Learn more about Micropython.
# Create a Button and a Label
scr = lv.obj()
btn = lv.btn(scr)
btn.align(lv.scr_act(), lv.ALIGN.CENTER, 0, 0)
label = lv.label(btn)
label.set_text("Button")
# Load the screen
lv.scr_load(scr)
LVGL is an open project and contribution is very welcome. There are many ways to contribute from simply speaking about your project, through writing examples, improving the documentation, fixing bugs to hosing your own project under in LVGL.
For a detailed description of contribution opportunities visit the Contributing section of the documentation.
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