IrrlichtMt is the 3D engine of Minetest. It is based on the Irrlicht Engine but is now developed independently. It is intentionally not compatible to upstream and is planned to be eventually absorbed into Minetest.
The build system is CMake.
The following libraries are required to be installed:
Aside from standard search options (ZLIB_INCLUDE_DIR
, ZLIB_LIBRARY
, ...) the following options are available:
ENABLE_OPENGL
- Enable OpenGL driverENABLE_OPENGL3
(default: OFF
) - Enable OpenGL 3+ driverENABLE_GLES2
- Enable OpenGL ES 2+ driverUSE_SDL2
(default: platform-dependent, usually ON
) - Use SDL2 instead of older native device codeHowever, IrrlichtMt cannot be built or installed separately.
We aim to support these platforms:
This doesn't mean other platforms don't work or won't be supported, if you find something that doesn't work contributions are welcome.
Driver (rows) vs Device (columns)
SDL [1] | Linux [2] | OSX [3] | Win32 [4] | |
---|---|---|---|---|
OpenGL 1.2 (to 2.1) | Works | Works (GLX) | Works (NSOpenGL) | Works (WGL) |
OpenGL 3.2+ | Works | Testing (GLX) | Not implemented | Testing (WGL) |
OpenGL ES 2.x | Works | Untested (EGL) | Not implemented | Untested (EGL) |
WebGL 1 | Untested | Untested (EGL) | Not implemented | Not implemented |
Null (no graphics output) | Works | Works | Works | Works |
Notes:
CIrrDeviceSDL
: supports Android, Linux, macOS, WindowsCIrrDeviceLinux
: supports LinuxCIrrDeviceOSX
: supports macOSCIrrDeviceWin32
: supports WindowsThe license of the Irrlicht Engine is based on the zlib/libpng license and applies to this fork, too.
The Irrlicht Engine License
===========================
Copyright (C) 2002-2012 Nikolaus Gebhardt
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgement in the product documentation would be
appreciated but is not required.
2. Altered source versions must be clearly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
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