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README
MIT

iOS-GPUImage-Plus

GPU accelerated filters for iOS based on OpenGL.

New feature: Face effects will be created with the ios11's VNSequenceRequestHandler & VNDetectFaceLandmarksRequest.

Android version: https://github.com/wysaid/android-gpuimage-plus

Abstract

  • This repo is open source now. You can use cge.framework in your project.

    1. You can add the cge.framework to your project, then add the code

    #import <cge/cge.h> //Everything is done.

    1. If you're using CocoaPods, add this to your Podfile:

    pod 'cge', :git => 'https://github.com/wysaid/ios-gpuimage-plus.git'

    or with the latest static library:

    pod 'cge', :git => 'https://github.com/wysaid/ios-gpuimage-plus-pod.git', :tag => '2.5.1'

    Dependencies: libc++, ImageIO.framework, MobileCoreServices.framework

    Note: The filters are written in C++, so you should change your source file extensions to "mm" if you want use all features. But it is not necessary when you're using the interface-headers just like the demo.

  • Hundreds of built-in filters are available in the demo. 😋If you'd like to add your own filter, please take a look at the manual page. Or you can follow the demo code. The new custom filters should be written in C++.

  • To build the source code, you can use the xcode project in the 'library' folder.

Manual

1. Usage

Sample Code for doing a filter with UIImage

//Simply apply a filter to an UIImage.
- (void)viewDidLoad
{
    UIImage* srcImage = [UIImage imageNamed:@"test.jpg"];
    //HSL Adjust (hue: 0.02, saturation: -0.31, luminance: -0.17)
    //Please see the manual for more details.
    const char* ruleString = @"@adjust hsl 0.02 -0.31 -0.17";
    UIImage* resultImage = cgeFilterUIImage_MultipleEffects(srcImage, ruleString, 1.0f, nil);

    //Then the dstImage is applied with the filter.
    //It's so convenient, isn't it?
}

2. Custom Shader Filter

2.1 Write your own filter

Your filter must inherit CGEImageFilterInterfaceAbstract or its child class. Most of the filters are inherited from CGEImageFilterInterface because it has many useful functions.

// A simple customized filter to do a color reversal.
class MyCustomFilter : public CGE::CGEImageFilterInterface
{
public:
    
    bool init()
    {
        CGEConstString fragmentShaderString = CGE_SHADER_STRING_PRECISION_H
        (
        varying vec2 textureCoordinate;  //defined in 'g_vshDefaultWithoutTexCoord'
        uniform sampler2D inputImageTexture; // the same to above.

        void main()
        {
            vec4 src = texture2D(inputImageTexture, textureCoordinate);
            src.rgb = 1.0 - src.rgb;  //Simply reverse all channels.
            gl_FragColor = src;
        }
        );

        //m_program is defined in 'CGEImageFilterInterface'
        return m_program.initWithShaderStrings(g_vshDefaultWithoutTexCoord, s_fsh);
    }

    //void render2Texture(CGE::CGEImageHandlerInterface* handler, GLuint srcTexture, GLuint vertexBufferID)
    //{
    //  //Your own render functions here.
    //  //Do not override this function to use the CGEImageFilterInterface's.
    //}
};

Note: To add your own shader filter with c++. Please see the demo for further details.

2.2 Run your own filter

Please see this: https://github.com/wysaid/ios-gpuimage-plus/blob/master/library/filterLib/cgeCustomFilters.h#L34

3. Filter Rule String

En: https://github.com/wysaid/android-gpuimage-plus/wiki/Parsing-String-Rule-En

Ch: https://github.com/wysaid/android-gpuimage-plus/wiki/Parsing-String-Rule

Tool

Some utils are available for creating filters: https://github.com/wysaid/cge-tools

Tool

License

MIT License

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MIT License Copyright (c) 2017 Wang Yang Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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