This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
Porting (and expanding) of MaterialUtils AddOn from Blender 2.7 to Blender 2.8
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
A Unity plugin for generating noise on the GPU for use in the editor.
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the generation of signed distance fields.
A "Cut the Rope" game replica, 2D fun mobile game about helping the frog get the candy.